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Shuckle counters

#0213
bugrockTier 3
Lobby CP
3,892
Attack
23
Defense
300
HP
3,600
Raid timer
3 min
180s

Caught CP range 189 - 231.

Shuckle weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Shuckle is weak to rock1.6xsteel1.6xwater1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists normal0.625xpoison0.625xβ€” bringing one of those is throwing damage away.

Best Shuckle counters

Beating Shuckle should take 2 trainers with Pokemon of this strength. Difficulty rating 1.43 with the best counter, 4:11 to win.

Trainers2duo
#AttackerMoveset
1Metagrosssteelpsychicjoint top pickbugFury CuttersteelMeteor Mash3,7914:111.430.093.6%
2QuaquavalwaterfightingwaterWater GunwaterHydro Cannon3,0184:171.460.091.3%
3InteleonwaterwaterWater GunwaterHydro Cannon2,9644:021.381.097.1%
4LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,7034:241.510.088.7%
5TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,2504:271.520.087.8%
6EmpoleonwatersteelsteelMetal ClawwaterHydro Cannon2,9004:341.560.085.6%
7ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,2444:371.580.084.8%
8GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2734:191.480.890.4%
9RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7334:401.590.283.9%
10PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2004:311.550.686.5%
11RampardosrockrockSmack DownrockRock Slide3,2984:131.441.292.9%
12GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6544:241.510.988.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shuckle.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shuckle's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugStruggle Bug+steelGyro Ballhardest4:201.480.2100%
2rockRock Throw+rockStone Edge4:201.480.2100%
3bugStruggle Bug+rockStone Edge4:191.480.2100%
4rockRock Throw+steelGyro Ball4:191.480.2100%
5bugStruggle Bug+rockRock Blast4:181.470.2100%
6rockRock Throw+rockRock Blast4:181.470.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Shuckle throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
bugStruggle BugSTAB15+151.5s1.20s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
rockRock BlastSTAB50-332.0s1.50s
steelGyro Ball85-503.5s3.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor189236
11/11/11197246
12/12/12205257
13/13/13214267
14/14/14222278
15/15/15hundo231289

Caught CP range 189 - 231, or 236 - 289 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Shuckle is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
17
Game Master
Base Defense
396
Game Master
Base Stamina
85
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((17 + 15) x 0.73)23Game Master base Attack, tier CPM
Defensefloor((396 + 15) x 0.73)300Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 85 unused3,600tier HP pool
Lobby CPfloor((17 + 15) x sqrt(396 + 15) x sqrt(3,600) / 10) β€” no CPM term3,892Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Shuckle's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.