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At Power Spots nowMax Tier 2 Max Battle, no event needed · Max counters

Shuckle

#0213
Attack
17
Defense
396
Stamina
85
Best fast:
Rock Throw 15.60 DPS with STAB
Best charged:
Rock Blast 1.82 DPE with STAB
Max CP:
463

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
shuckle
Game Master form:
SHUCKLE (no form template)
Family:
FAMILY_SHUCKLE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#1,123 of 1,123 · top 100%
17
Defense#1 of 1,123 · top 0.1%
396
Stamina#1,114 of 1,123 · top 99.2%
85

Stat product 572,220 — #1,090 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
405
15/15/15, old level cap
Max CP (L50)
458
15/15/15, current level cap
Max CP (L51)
463
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
189 - 231
IV 10 to 15
Catch CP (L25)
236 - 289
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.61 m
Weight
20.5 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Shuckle is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Shuckle does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
3,892
Attack
23
Defense
300
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Shuckle →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor189236
11/11/11197246
12/12/12205257
13/13/13214267
14/14/14222278
15/15/15hundo231289

Caught CP range 189 - 231, or 236 - 289 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (3)
  • Neutral (13)
  • Resists (2)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released bug / rock forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.2 DPS

13 x Rock Throw per Stone Edge · 15.5s cycle · 329 power with STAB

#219.7 DPS

5 x Rock Throw per Rock Blast · 7.0s cycle · 138 power with STAB

#319.4 DPS

7 x Struggle Bug per Stone Edge · 13.0s cycle · 252 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Rock ThrowSTABrock13+81.0s15.608.00standard
Struggle BugSTABbug15+151.5s12.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Rock BlastSTABrock50-332.0s30.001.82standard
Gyro Ballsteel85-503.5s24.291.70standard
Stone EdgeSTABrock105-1002.5s50.401.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.3DPT

Rock Throw+Stone Edge

11 fast throws · 22 turns · 11.0s to fire

#29.3DPT

Struggle Bug+Stone Edge

7 fast throws · 21 turns · 10.5s to fire

#38.8DPT

Rock Throw+Gyro Ball

10 fast throws · 20 turns · 10.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Rock ThrowSTABrock8+52(1.0s)4.802.50
Struggle BugSTABbug9+83(1.5s)3.602.67

Charged moves

MoveTypePowerEnergyDPEEffect
Stone EdgeSTABrock100-552.18none
Gyro Ballsteel80-501.60none
Rock BlastSTABrock50-401.50none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Dynamax capable.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Shuckle (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Shucklebugrock17396852f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: SHUCKLE — 2 fast, 4 charged. Ours: 2 fast, 3 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.