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Shadow raid

Shadow Shuckle counters

bugrockShadow Tier 5

A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.

Lobby CP
7,945
HP
15,000
Timer
5:00
Attack
26
Defense
337
Difficulty
4.97
Pokebattler scale

Beating Shadow Shuckle should take 5 trainers with level 40 counters. Caught CP 156-231.

Weak torock1.6xsteel1.6xwater1.6x

Who to bring

Improve your raidweather · friendship · Mega in the lobby · Party Power · Adventure EffectsShow ▾

Friendship

every trainer in the lobby who is your friend

Mega in the lobby

a Mega boosts every trainer's attacks: 1.3x of its own type, 1.1x of others
Try a Steel Mega — most top counters attack with Steel

Party Power

Party Play: the charged move after a full meter does 2x

Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.

Best counters

Mega, Legendary, Shadow · level 40

The best Shadow Shuckle counters are Zamazenta (Crowned Shield), Necrozma (Dusk Mane), Mega Greninja, Zacian (Crowned Sword), Shadow Metagross & Shadow Empoleon.

Suggested party of sixat most one Mega
  1. Zamazenta (Crowned Shield)
  2. Necrozma (Dusk Mane)
  3. M. Greninja
  4. Zacian (Crowned Sword)
  5. S. Metagross
  6. S. Empoleon

5 more Megas ranked inside the top six — a party can hold only one Mega, so the best one stays and the next non-Mega takes the slot.

Ranked by Estimator (trainers needed); small print: time to winOrder byEstimatorOverall %

  1. 1Zamazenta (Crowned Shield)LegendarypartyMetal Claw / Behemoth Bash4.7022:12
  2. 2Necrozma (Dusk Mane)LegendarypartyMetal Claw / Sunsteel Strike4.7522:27
  3. 3Mega GreninjaMegapartyWater Shuriken / Surf+4.7822:36
  4. 4Zacian (Crowned Sword)LegendarypartyMetal Claw / Behemoth Blade4.8522:54
  5. 5Mega StarmieMegaPsywave / Liquidation+5.3425:14
  6. 6Primal KyogreMegaLegendaryWaterfall / Origin Pulse5.4025:31
  7. 7Mega Mewtwo YMegaLegendaryPsycho Cut / Future Sight+5.5926:25
  8. 8Shadow MetagrossShadowpartyBullet Punch / Meteor Mash5.7827:19
  9. 9Mega LucarioMegaBullet Punch / Meteor Mash5.7927:22
  10. 10Mega MetagrossMegaBullet Punch / Meteor Mash5.8727:44
  11. 11Shadow EmpoleonShadowpartyMetal Claw / Hydro Cannon6.0128:22

More orders under All settings (Sort by). The top 15 in detail.

Build and order a party of six →Plan your raid lobby →

Type a name, then Enter or click a result

Raid tier — Shadow Legendary Raid
Raid alerts…

Top 15 Shadow Shuckle counters in detail

Click a row for damage per move, breakpoints and the energy cycle. Click a column to sort. All 30 ranked attackers, with every column, are under All settings.

Trainers5full lobby
#AttackerMoveset
1Zamazenta (Crowned Shield)fightingsteeljoint top picksteelMetal ClawsteelBehemoth Bash4,17222:124.700.624.0%
2Necrozma (Dusk Mane)psychicsteeljoint top picksteelMetal ClawsteelSunsteel Strike4,09922:274.751.023.8%
3Mega Greninjawaterdarkjoint top pickwaterWater ShurikenwaterSurf+3,78422:364.782.023.6%
4Zacian (Crowned Sword)fairysteelsteelMetal ClawsteelBehemoth Blade4,97922:544.850.923.3%
5Mega StarmiewaterpsychicpsychicPsywavewaterLiquidation+3,70125:145.341.921.1%
6Primal KyogrewaterwaterWaterfallwaterOrigin Pulse5,90225:315.401.120.9%
7Mega Mewtwo YpsychicpsychicPsycho CutpsychicFuture Sight+6,42826:255.591.320.2%
8Shadow MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash3,79127:195.781.219.5%
9Mega LucariofightingsteelsteelBullet PunchsteelMeteor Mash3,82627:225.791.019.5%
10Mega MetagrosssteelpsychicsteelBullet PunchsteelMeteor Mash4,91127:445.871.019.2%
11Shadow EmpoleonwatersteelsteelMetal ClawwaterHydro Cannon2,90028:226.011.318.8%
12Mega Mewtwo XpsychicfightingpsychicPsycho CutfightingDynamic Punch+6,11228:316.041.018.7%
13Shadow RampardosrockrockSmack DownrockRock Slide3,29828:326.044.118.7%
14Shadow KyogrewaterwaterWaterfallwaterOrigin Pulse4,11528:586.131.418.4%
15Shadow GigalithrocknormalLock-OnrockMeteor Beam3,22829:056.162.618.3%

Ordered by Estimator alone, fewest trainers needed first. . The place badge names each row's Overall place on hover.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden — the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Shadow Shuckle.

Estimator is how many trainers of this strength the fight needs. Power is the share of Shadow Shuckle's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

“Joint top pick”: 3 attackers inside 2.1% of each other — this simulator's own accuracy against pokebattler.com (median 1.6% per attacker), so any of them is the right answer.

Simulating each boss moveset…

Shuckle weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists normal0.625xpoison0.625x— bringing one of those is throwing damage away.

What Shuckle throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
bugStruggle BugSTAB15+151.5s1.20s

Charged moves

MovePowerEnergyDurationHits at
rockStone EdgeSTAB105-1002.5s0.90s
rockRock BlastSTAB50-332.0s1.50s
steelGyro Ball85-503.5s3.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor156196
7/7/7164206
8/8/8172216
9/9/9181226
10/10/10189236
11/11/11197246
12/12/12205257
13/13/13214267
14/14/14222278
15/15/15hundo231289

Caught CP range 156 - 231, or 196 - 289 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 156, not at the 189 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 33 CP higher than this one.

When it is in raids

From the raid schedule, refreshed daily.

Shuckle is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.

All settings

Shadow Tier 5: 15,000 HP, 5:00 timer, boss Attack 26 / Defense 337 (15/15/15 at tier CPM 0.82).

Attackers allowed
Share these exact settings
Every column, and pokebattler.com's own rank

On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.

#AttackerEst.TimeFaints
1
Zamazenta (Crowned Shield)
top pickfightingsteel
Metal Claw / Behemoth Bash
4.7022:123.7
2
Necrozma (Dusk Mane)
top pickpsychicsteel
Metal Claw / Sunsteel Strike
4.7522:275.8
3
Mega Greninja
top pickwaterdarkmega
Water Shuriken / Surf+
4.7822:3610.7
4
Zacian (Crowned Sword)
fairysteel
Metal Claw / Behemoth Blade
4.8522:545.6
5
Mega Starmie
waterpsychicmega
Psywave / Liquidation+
5.3425:1411.0
6
Primal Kyogre
watermega
Waterfall / Origin Pulse
5.4025:317.1
7
Mega Mewtwo Y
psychicmega
Psycho Cut / Future Sight+
5.5926:259.1
8
Shadow Metagross
steelpsychicshadow
Bullet Punch / Meteor Mash
5.7827:198.3
9
Mega Lucario
fightingsteelmega
Bullet Punch / Meteor Mash
5.7927:227.2
10
Mega Metagross
steelpsychicmega
Bullet Punch / Meteor Mash
5.8727:446.4
11
Shadow Empoleon
watersteelshadow
Metal Claw / Hydro Cannon
6.0128:229.5
12
Mega Mewtwo X
psychicfightingmega
Psycho Cut / Dynamic Punch+
6.0428:317.3
13
Shadow Rampardos
rockshadow
Smack Down / Rock Slide
6.0428:3224.9
14
Shadow Kyogre
watershadow
Waterfall / Origin Pulse
6.1328:5811.1
15
Shadow Gigalith
rockshadow
Lock-On / Meteor Beam
6.1629:0515.9
16
Shadow Greninja
waterdarkshadow
Water Shuriken / Hydro Cannon
6.2129:2121.3
17
Mega Skarmory
steelflyingmega
Steel Wing / Drill Peck+
6.3830:0911.6
18
Shadow Blaziken
firefightingshadow
Counter / Aura Sphere
8.5540:2325.5
19
Shadow Salamence
dragonflyingshadow
Bite / Fly
8.5840:3029.5
20
Mega Charizard Y
fireflyingmega
Dragon Breath / Overheat
9.7145:5333.1
21
Vaporeon
water
Water Gun / Aqua Tail
9.9747:0517.2
22
Shadow Conkeldurr
fightingshadow
Counter / Brutal Swing
10.5449:4620.1
23
Zekrom
dragonelectric
Dragon Breath / Outrage
10.7650:5018.7
24
Latias
dragonpsychic
Dragon Breath / Mist Ball
10.9951:5421.1
25
Shadow Blastoise
watershadow
Bite / Skull Bash
12.7060:0026.3
26
Corviknight
flyingsteel
Sand Attack / Payback
12.7060:0020.3
27
Nidoking
poisonground
Poison Sting / Sludge Wave
12.7060:0124.5
28
Scolipede
bugpoison
Poison Jab / X-Scissor
12.7060:0146.1
29
Ursaluna
groundnormal
Tackle / Play Rough
12.7060:0115.1
30
Eelektross
electric
Spark / Dragon Claw
12.7160:0129.8
How accurate is this? Same top pick as pokebattler.com on 26 of 27 lists checked, 90% of its top tens shared; weakest on Mewtwo's default list (7 of 10).

Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.

Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.

Known weak spots.
  • Mewtwo (Tier 5, default filters) shares 7 of Pokebattler's top 10: Absol, Incineroar and Salamence sit just outside ours, Polteageist, Cursola and Hisuian Typhlosion just inside.
  • Groudon (Tier 5, default filters) shares 7 of 10; its Grass and Water counters run 2-6% fast here.
  • Tier 5 times run about 2-3% fast for attackers that faint often, and 2-3% slow on Mega Charizard Y and Mega Beedrill, whose counters resist the boss.
  • Tier 1 lists are the least checked: Combee (Tier 1) shares only 3 of Pokebattler's top 10, with Gigalith first here where Pokebattler puts Rhyperior.

This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.

Ranked 30 attackers in 3.4 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.

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