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Miltank counters

#0241
Lobby CP
35,081
Attack
169
Defense
204
HP
20,000
Raid timer
5 min
300s

Caught CP range 1,276 - 1,345.

Miltank weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Miltank is weak to fighting1.6x

  • Weak (1)
  • Neutral (16)
  • Resists (1)

It resists ghost0.39xβ€” bringing one of those is throwing damage away.

Best Miltank counters

Beating Miltank should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.19 with the best counter, 14:41 to win.

Trainers4small group
#AttackerMoveset
1Lucariofightingsteeljoint top pickfightingForce PalmfightingAura Sphere2,70314:413.196.034.5%
2BlazikenfirefightingfightingCounterfightingAura Sphere2,84815:453.426.032.2%
3ConkeldurrfightingfightingForce PalmfightingDynamic Punch3,33717:263.796.029.1%
4GalladepsychicfightingfightingLow KickfightingSacred Sword3,09318:103.956.027.9%
5MachampfightingfightingKarate ChopfightingDynamic Punch3,05619:054.156.026.6%
6Hisuian DecidueyegrassfightingpsychicPsycho CutfightingAura Sphere2,89719:104.176.026.4%
7BreloomgrassfightingfightingForce PalmfightingDynamic Punch2,62818:534.106.026.8%
8HariyamafightingfightingForce PalmfightingDynamic Punch2,82919:334.256.025.9%
9AnnihilapefightingghostfightingCounterfightingClose Combat3,26821:204.645.223.8%
10HawluchafightingflyingfightingLow KickfightingFlying Press2,41020:334.476.024.7%
11PassimianfightingfightingCounterfightingSuperpower3,03321:224.646.023.7%
12EmboarfirefightingfightingLow KickfightingFocus Blast2,98221:274.666.023.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Miltank.

Estimator is how many trainers of this strength the fight needs. Power is the share of Miltank's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 18 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+groundHigh Horsepowerhardest17:453.866.099%
2normalTackle+groundHigh Horsepower17:433.856.0100%
3normalTackle+iceIce Beam17:423.856.0100%
4psychicZen Headbutt+iceIce Beam17:373.836.0100%
5rockRollout+iceIce Beam17:323.816.0100%
6rockRollout+groundHigh Horsepower17:323.816.0100%
7psychicZen Headbutt+electricThunderbolt17:263.796.0100%
8normalTackle+electricThunderbolt17:223.776.094%
9rockRollout+electricThunderbolt17:173.766.0100%
10normalTackle+normalStomp17:163.756.0100%
11psychicZen Headbutt+steelGyro Ball17:153.756.0100%
12psychicZen Headbutt+normalStomp17:153.756.0100%
13normalTackle+steelGyro Ball17:153.756.0100%
14psychicZen Headbutt+normalBody Slam17:143.746.0100%
15rockRollout+steelGyro Ball17:093.736.0100%
16normalTackle+normalBody Slam17:093.736.0100%
17rockRollout+normalStomp17:063.726.0100%
18rockRollout+normalBody Slam17:053.716.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Miltank throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTackleSTAB5+50.5s0.30s
psychicZen Headbutt11+91.0s0.75s
rockRollout15+191.5s1.06s

Charged moves

MovePowerEnergyDurationHits at
groundHigh Horsepower105-1001.5s0.90s
normalStompSTAB50-501.5s0.90s
electricThunderbolt80-502.5s1.80s
normalBody SlamSTAB50-332.0s1.30s
iceIce Beam95-503.5s1.50s
steelGyro Ball85-503.5s3.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2761,595
11/11/111,2901,612
12/12/121,3031,630
13/13/131,3171,647
14/14/141,3311,664
15/15/15hundo1,3451,682

Caught CP range 1,276 - 1,345, or 1,595 - 1,682 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 1,276 - 1,345 normal and 1,595 - 1,682 boosted for this boss β€” both match the table above exactly, computed from base stats rather than copied from it.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

in rotation nowMiltank3-Star Raids β€” simulated here as Tier 3
  • Shiny available
  • Weather boosted in Partly cloudy (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
157
Game Master
Base Defense
193
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((157 + 15) x 0.985)169Game Master base Attack, tier CPM
Defensefloor((193 + 15) x 0.985)204Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 216 unused20,000tier HP pool
Lobby CPfloor((157 + 15) x sqrt(193 + 15) x sqrt(20,000) / 10) β€” no CPM term35,081Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Miltank's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.