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In raids nowTier 3 · Wed 30 Sept, 06:00 - Tue 6 Oct, 22:00 (ends in 2 days) · Best counters

Miltank

#0241
Attack
157
Defense
193
Stamina
216
Best fast:
Tackle 12.00 DPS with STAB
Best charged:
Ice Beam 1.90 DPE
Max CP:
2,693

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
miltank
Game Master form:
MILTANK (no form template)
Family:
FAMILY_MILTANK

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#652 of 1,123 · top 58.1%
157
Defense#213 of 1,123 · top 19%
193
Stamina#134 of 1,123 · top 11.9%
216

Stat product 6,545,016 — #349 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,354
15/15/15, old level cap
Max CP (L50)
2,662
15/15/15, current level cap
Max CP (L51)
2,693
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,276 - 1,345
IV 10 to 15
Catch CP (L25)
1,595 - 1,682
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
5 km
walked per candy
Height
1.19 m
Weight
75.5 kg
Second charged move
75 candy
75,000 stardust

Best against

Which raid bosses Miltank is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Miltank does not reach the top 32 against any of the 123 bosses on the roster, with or without Shadow, Mega and Legendary attackers in the pool. That is an honest "no", not a missing measurement — it was ranked against every one of them.

Run it against a specific boss anyway →

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
6,076
Attack
102
Defense
124
HP
600
in raids nowMiltank — 3-Star Raids (Tier 3), shiny available, boosted in partly cloudy

From the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Best counters against Miltank →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2761,595
11/11/111,2901,612
12/12/121,3031,630
13/13/131,3171,647
14/14/141,3311,664
15/15/15hundo1,3451,682

Caught CP range 1,276 - 1,345, or 1,595 - 1,682 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 1,276 - 1,345 normal and 1,595 - 1,682 boosted for this boss — both match the table above exactly, computed from base stats rather than copied from it.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (1)
  • Neutral (16)
  • Resists (1)
Weak to
Resists
0.39xghost

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released normal forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset19.6 DPS

20 x Tackle per High Horsepower · 11.5s cycle · 225 power with STAB

#218.7 DPS
normalTackle
electricThunderbolt

10 x Tackle per Thunderbolt · 7.5s cycle · 140 power with STAB

#318.6 DPS

6 x Rollout per High Horsepower · 10.5s cycle · 195 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
TackleSTABnormal5+50.5s12.0010.00standard
Zen Headbuttpsychic11+91.0s11.009.00standard
Rolloutrock15+191.5s10.0012.67standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Ice Beamice95-503.5s27.141.90standard
Body SlamSTABnormal50-332.0s30.001.82standard
Gyro Ballsteel85-503.5s24.291.70standard
Thunderboltelectric80-502.5s32.001.60standard
StompSTABnormal50-501.5s40.001.20standard
High Horsepowerground105-1001.5s70.001.05restored

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing9.7DPT

Rollout+Body Slam

3 fast throws · 9 turns · 4.5s to fire

#29.1DPT

Tackle+Body Slam

12 fast throws · 12 turns · 6.0s to fire

#39.0DPT

Rollout+Gyro Ball

4 fast throws · 12 turns · 6.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
TackleSTABnormal3+31(0.5s)3.603.00
Zen Headbuttpsychic8+63(1.5s)2.672.00
Rolloutrock7+133(1.5s)2.334.33

Charged moves

MoveTypePowerEnergyDPEEffect
Body SlamSTABnormal55-351.89none
High Horsepowerground100-601.67none
StompSTABnormal55-401.65none
Ice Beamice90-551.64none
Thunderboltelectric90-551.64none
Gyro Ballsteel80-501.60none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

75,000 Stardust and 75 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Miltank (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Miltanknormal1571932163f / 6creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

1 move restored from Pokebattler's dataset

Pokebattler lists High Horsepower for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattlerstats, typing and movepool all match

Their entry: MILTANK — 3 fast, 6 charged. Ours: 3 fast, 6 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.