Shadow Probopass counters
rocksteelSteel-type Male Grunt ยท slot 3Grunt
CP
4,473
Attack
256.0
x1.2 Shadow
Defense
297.1
x0.83 Shadow
HP
102
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 9.700 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 8.917 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundDrill Run | 8.071 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 4 | groundMud Shot groundEarthquakegroundSand Tomb | 8.043 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 5 | steelMetal Sound fightingClose CombatfightingUpper Hand | 7.733 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 6 | groundMud Shot groundEarthquakegroundDrill Run | 7.688 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundSand Tomb | 7.367 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.274 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 9 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 7.243 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 7.229 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 11 | darkBite groundEarthquakegroundBulldoze | 6.940 | 100% | 7.6 s 1.3 charged | 85% HP left on average | |
| 12 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 6.900 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 13 | groundSand Attack groundEarthquakegroundEarth Power | 6.517 | 100% | 7.1 s 1.1 charged | 80% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 6.383 | 100% | 7.6 s 1.3 charged | 81% HP left on average | |
| 15 | groundMud Shot groundEarthquakewaterHydro Cannon | 6.030 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 5.980 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 17 | groundSand Attack groundEarthquakegroundEarth Power | 5.919 | 100% | 7.1 s 1.1 charged | 76% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastfightingBrick Break | 5.867 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 19 | fightingLow Kick fightingClose CombatfightingLow Sweep | 5.759 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 20 | darkBite groundEarthquakegroundBulldoze | 5.708 | 100% | 7.6 s 1.3 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.