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PoGoBud

Shadow Aggron counters

steelrockSteel-type Male Grunt ยท slot 3Grunt
CP
6,459
Attack
363.9
x1.2 Shadow
Defense
278.6
x0.83 Shadow
HP
113

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Metal Sound / Heavy Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Aggron
#PokemonMovesPowerWinsTimeResult
1
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
7.375
100%5.0 s
1.0 charged
86% HP left on average
2
Melmetal
electricThunder Shock
fightingSuperpowerfightingDynamic Punch
6.286
100%5.5 s
1.0 charged
84% HP left on average
3
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
5.567
100%6.5 s
1.0 charged
82% HP left on average
4
Jirachi
psychicConfusion
fightingAura SpheresteelDoom Desire
5.250
100%6.5 s
1.0 charged
81% HP left on average
5
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
5.057
100%5.5 s
1.0 charged
80% HP left on average
6
Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
5.000
100%5.5 s
1.0 charged
80% HP left on average
7
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.917
100%5.0 s
1.0 charged
80% HP left on average
8
Shadow Magnezone
electricVolt Switch
electricWild ChargeelectricZap Cannon
4.900
100%6.5 s
1.0 charged
80% HP left on average
9
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
4.639
100%6.5 s
1.0 charged
78% HP left on average
10
Shadow Raikou
electricThunder Shock
fightingAura SphereelectricWild Charge
4.375
100%5.5 s
1.0 charged
77% HP left on average
11
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
4.278
100%6.5 s
1.0 charged
77% HP left on average
12
Shadow Swampert
groundMud Shot
groundEarthquakewaterHydro Cannon
4.200
100%5.5 s
1.0 charged
76% HP left on average
13
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
4.200
100%5.5 s
1.0 charged
76% HP left on average
14
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
4.060
100%5.5 s
1.0 charged
75% HP left on average
15
Flareon
fireEmber
fightingSuperpowerfireOverheat
4.000
100%5.5 s
1.0 charged
75% HP left on average
16
Feraligatr
waterWaterfall
waterHydro CannonwaterHydro Pump
4.000
100%6.5 s
1.0 charged
75% HP left on average
17
Magmortar
fightingKarate Chop
groundScorching SandsfightingBrick Break
3.850
100%5.5 s
1.0 charged
74% HP left on average
18
Samurott
waterWaterfall
waterHydro CannonwaterHydro Pump
3.792
100%6.5 s
1.0 charged
74% HP left on average
19
Shadow Whiscash
groundMud Shot
groundMud BombwaterScald
3.691
100%5.5 s
1.0 charged
73% HP left on average
20
Paldean Tauros (Aqua)
fightingDouble Kick
groundEarthquakewaterAqua Jet
3.667
100%6.5 s
1.0 charged
73% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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