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PoGoBud

Shadow Houndoom counters

darkfireSierra ยท slot 3Leader
CP
6,241
Attack
433.5
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
120

You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Houndoom
#PokemonMovesPowerWinsTimeResult
1
Terrakion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
5.437
100%5.0 s
1.0 charged
80% HP left on average
2
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
4.966
100%7.6 s
1.3 charged
77% HP left on average
3
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
4.285
100%5.5 s
1.1 charged
71% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.223
100%5.0 s
1.0 charged
63% HP left on average
5
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
4.223
100%5.0 s
1.0 charged
63% HP left on average
6
Togekiss
flyingPeck
fightingAura SphererockAncient Power
3.910
100%5.5 s
1.1 charged
60% HP left on average
7
Pangoro
fightingKarate Chop
fightingClose CombatrockRock Slide
3.829
100%5.5 s
1.1 charged
49% HP left on average
8
Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
3.764
100%7.6 s
1.3 charged
69% HP left on average
9
Kommo-o
dragonDragon Tail
fightingClose CombatfightingUpper Hand
3.557
100%6.5 s
1.3 charged
68% HP left on average
10
Hydreigon
dragonDragon Breath
dragonDragon PulseflyingFly
3.505
100%6.5 s
1.3 charged
67% HP left on average
11
Urshifu (Rapid Strike)
waterWaterfall
fightingClose CombatwaterAqua Jet
3.395
100%6.5 s
1.3 charged
67% HP left on average
12
Quaquaval
fightingLow Kick
fightingClose CombatwaterHydro Cannon
3.368
100%5.5 s
1.1 charged
64% HP left on average
13
Shadow Pangoro
fightingKarate Chop
fightingClose CombatrockRock Slide
3.313
100%5.5 s
1.1 charged
39% HP left on average
14
Bewear
fightingLow Kick
fightingSuperpowerfightingDrain Punch
3.275
100%5.5 s
1.1 charged
54% HP left on average
15
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
3.261
100%7.6 s
1.3 charged
64% HP left on average
16
Tapu Fini
waterWater Gun
waterHydro PumpwaterSurf
3.256
100%8.2 s
1.6 charged
62% HP left on average
17
Scrafty
fightingCounter
fightingUpper HandelectricThunder Punch
3.166
100%7.5 s
1.3 charged
44% HP left on average
18
Chesnaught
fightingLow Kick
fightingSuperpowergrassFrenzy Plant
3.154
100%5.5 s
1.1 charged
36% HP left on average
19
Shadow Snorlax
psychicPsywave
fightingSuperpowergroundEarthquake
3.125
100%5.5 s
1.1 charged
61% HP left on average
20
Xerneas
fairyGeomancy
fightingClose CombatfairyMoonblast
3.080
100%6.5 s
1.3 charged
57% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.