Shadow Houndoom counters
darkfireSierra ยท slot 3Leader
CP
6,241
Attack
433.5
x1.2 Shadow
Defense
172.5
x0.83 Shadow
HP
120
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Snarl / CrunchFire Fang / CrunchIncinerate / CrunchSnarl / Fire BlastFire Fang / Fire BlastIncinerate / Fire BlastSnarl / Foul PlayFire Fang / Foul PlayIncinerate / Foul PlaySnarl / FlamethrowerFire Fang / FlamethrowerIncinerate / FlamethrowerSnarl / TrailblazeFire Fang / TrailblazeIncinerate / Trailblaze
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.437 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 4.966 | 100% | 7.6 s 1.3 charged | 77% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.285 | 100% | 5.5 s 1.1 charged | 71% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.223 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.223 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 6 | flyingPeck fightingAura SphererockAncient Power | 3.910 | 100% | 5.5 s 1.1 charged | 60% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatrockRock Slide | 3.829 | 100% | 5.5 s 1.1 charged | 49% HP left on average | |
| 8 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.764 | 100% | 7.6 s 1.3 charged | 69% HP left on average | |
| 9 | dragonDragon Tail fightingClose CombatfightingUpper Hand | 3.557 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 10 | dragonDragon Breath dragonDragon PulseflyingFly | 3.505 | 100% | 6.5 s 1.3 charged | 67% HP left on average | |
| 11 | waterWaterfall fightingClose CombatwaterAqua Jet | 3.395 | 100% | 6.5 s 1.3 charged | 67% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.368 | 100% | 5.5 s 1.1 charged | 64% HP left on average | |
| 13 | fightingKarate Chop fightingClose CombatrockRock Slide | 3.313 | 100% | 5.5 s 1.1 charged | 39% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.275 | 100% | 5.5 s 1.1 charged | 54% HP left on average | |
| 15 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 3.261 | 100% | 7.6 s 1.3 charged | 64% HP left on average | |
| 16 | waterWater Gun waterHydro PumpwaterSurf | 3.256 | 100% | 8.2 s 1.6 charged | 62% HP left on average | |
| 17 | fightingCounter fightingUpper HandelectricThunder Punch | 3.166 | 100% | 7.5 s 1.3 charged | 44% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 3.154 | 100% | 5.5 s 1.1 charged | 36% HP left on average | |
| 19 | psychicPsywave fightingSuperpowergroundEarthquake | 3.125 | 100% | 5.5 s 1.1 charged | 61% HP left on average | |
| 20 | fairyGeomancy fightingClose CombatfairyMoonblast | 3.080 | 100% | 6.5 s 1.3 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.