Shadow Golem counters
rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters against Rock Throw / Stone Edge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.917 | 100% | 6.5 s 1.0 charged | 80% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.657 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 3 | fightingDouble Kick grassLeaf BladefightingClose Combat | 4.425 | 100% | 5.0 s 1.0 charged | 77% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.687 | 100% | 5.0 s 1.0 charged | 73% HP left on average | |
| 5 | darkBite groundEarthquakegroundBulldoze | 3.625 | 100% | 9.0 s 1.0 charged | 72% HP left on average | |
| 6 | groundMud-Slap groundEarthquakegroundDrill Run | 3.383 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 7 | groundMud Shot groundEarthquakesteelFlash Cannon | 3.141 | 100% | 8.5 s 1.0 charged | 68% HP left on average | |
| 8 | groundMud Shot groundEarthquakegroundEarth Power | 3.030 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 9 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.950 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 10 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.893 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 11 | psychicConfusion steelDoom DesirefightingAura Sphere | 2.864 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 12 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.857 | 100% | 8.0 s 1.0 charged | 65% HP left on average | |
| 13 | steelMetal Sound fightingClose CombatfightingUpper Hand | 2.852 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 2.819 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 15 | fightingLow Kick fightingClose CombaticeIce Punch | 2.819 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 16 | psychicPsycho Cut steelFlash CannonsteelGyro Ball | 2.792 | 100% | 6.5 s 1.0 charged | 64% HP left on average | |
| 17 | fightingForce Palm fightingClose CombatfightingAura Sphere | 2.722 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 18 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.700 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 19 | fightingLow Kick grassLeaf BladefightingClose Combat | 2.636 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 20 | waterWaterfall waterAqua JetfightingClose Combat | 2.625 | 100% | 6.5 s 1.0 charged | 62% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.