Shadow Golem counters
rockgroundRock-type Male Grunt ยท slot 3Grunt
CP
6,347
Attack
385.5
x1.2 Shadow
Defense
217.9
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Rock Throw / Stone EdgeMud-Slap / Stone EdgeMud Shot / Stone EdgeRock Throw / Rock BlastMud-Slap / Rock BlastMud Shot / Rock BlastRock Throw / EarthquakeMud-Slap / EarthquakeMud Shot / EarthquakeRock Throw / Ancient PowerMud-Slap / Ancient PowerMud Shot / Ancient Power
Best counters against Mud Shot / Stone Edge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 2 | fightingDouble Kick grassLeaf BladefightingClose Combat | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 4 | groundMud Shot fightingSuperpowergroundBulldoze | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 5 | groundMud Shot groundEarth PowerfightingFocus Blast | 9.611 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 6 | darkBite grassGrass KnotdarkDark Pulse | 8.889 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 7 | grassBullet Seed grassSolar BeamgrassEnergy Ball | 8.556 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 8 | bugBug Bite grassLeaf StormgrassLeaf Blade | 8.556 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 9 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.125 | 100% | 6.5 s 1.0 charged | 88% HP left on average | |
| 10 | fightingLow Kick fightingFlying PressbugX-Scissor | 7.900 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 11 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 7.875 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 12 | bugFury Cutter waterAqua JetwaterLiquidation | 7.700 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 13 | waterWater Gun waterHydro PumpwaterWeather Ball (Water) | 7.444 | 100% | 6.5 s 1.0 charged | 87% HP left on average | |
| 14 | grassVine Whip grassLeaf BladegrassSeed Bomb | 7.367 | 100% | 5.5 s 1.0 charged | 86% HP left on average | |
| 15 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 7.350 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 16 | groundMud Shot groundEarth PowerfightingFocus Blast | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 17 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 7.208 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 18 | grassBullet Seed grassGrass KnotgrassEnergy Ball | 7.056 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 19 | groundSand Attack fightingClose CombatflyingBrave Bird | 7.000 | 100% | 6.5 s 1.0 charged | 86% HP left on average | |
| 20 | fightingDouble Kick fightingClose CombatfightingUpper Hand | 6.833 | 100% | 6.5 s 1.0 charged | 85% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.