Skip to content
PoGoBattler

Shadow Cranidos counters

rockRock-type Male Grunt ยท slot 2Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Zen Headbutt / Ancient Power

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cranidos
#PokemonMovesPowerWinsTimeResult
1
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
10.000
100%4.0 s
0.0 charged
91% HP left on average
2
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
10.000
100%7.0 s
0.0 charged
92% HP left on average
3
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
10.000
100%4.5 s
1.0 charged
91% HP left on average
4
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
10.000
100%5.0 s
1.0 charged
91% HP left on average
5
Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
10.000
100%5.5 s
1.0 charged
91% HP left on average
6
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
9.389
100%5.5 s
1.0 charged
89% HP left on average
7
Hoopa (Unbound)
psychicConfusion
darkDark PulseghostShadow Ball
9.250
100%6.0 s
0.0 charged
89% HP left on average
8
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
9.167
100%6.5 s
1.0 charged
89% HP left on average
9
Umbreon
darkSnarl
darkDark PulsedarkFoul Play
9.100
100%6.5 s
1.0 charged
89% HP left on average
10
Mewtwo
fightingCounter
fightingFocus BlastpsychicPsystrike
9.000
100%4.0 s
0.0 charged
89% HP left on average
11
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
9.000
100%4.5 s
0.0 charged
89% HP left on average
12
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
9.000
100%5.0 s
0.0 charged
89% HP left on average
13
Galarian Moltres
flyingWing Attack
darkPaybackrockAncient Power
8.750
100%6.5 s
1.0 charged
89% HP left on average
14
Incineroar
fightingDouble Kick
darkDarkest LariatdarkBrutal Swing
8.667
100%5.0 s
1.0 charged
88% HP left on average
15
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
8.591
100%4.0 s
0.0 charged
88% HP left on average
16
Mandibuzz
darkSnarl
darkDark PulsedarkFoul Play
8.458
100%6.5 s
1.0 charged
88% HP left on average
17
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
8.125
100%6.5 s
1.0 charged
88% HP left on average
18
Shadow Shiftry
grassRazor Leaf
grassLeaf BladegrassLeaf Tornado
7.955
100%4.0 s
0.0 charged
87% HP left on average
19
Bronzong
steelMetal Sound
steelFlash CannonwaterWeather Ball (Water)
7.944
100%5.5 s
1.0 charged
87% HP left on average
20
Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
7.875
100%6.0 s
0.0 charged
87% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.