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PoGoBud

Shadow Cranidos counters

rockRock-type Male Grunt ยท slot 2Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 45, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cranidos
#PokemonMovesPowerWinsTimeResult
1
Melmetal
electricThunder Shock
steelDouble Iron BashfightingSuperpower
8.338
100%4.5 s
1.0 charged
88% HP left on average
2
Shadow Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
7.456
100%4.0 s
0.0 charged
86% HP left on average
3
Metagross
steelBullet Punch
steelMeteor MashsteelFlash Cannon
6.988
100%5.0 s
0.0 charged
83% HP left on average
4
Urshifu (Single Strike)
fightingCounter
fightingClose CombatfightingDynamic Punch
6.616
100%4.0 s
0.0 charged
81% HP left on average
5
Kingambit
steelMetal Sound
steelIron HeadfightingFocus Blast
6.523
100%7.0 s
0.0 charged
79% HP left on average
6
Solgaleo
fireFire Spin
steelIron HeadpsychicPsychic Fangs
6.398
100%6.5 s
1.0 charged
80% HP left on average
7
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
6.353
100%4.5 s
0.0 charged
80% HP left on average
8
Guzzlord
dragonDragon Tail
dragonDragon ClawdarkBrutal Swing
6.312
100%5.0 s
1.0 charged
76% HP left on average
9
Mewtwo
fightingCounter
fightingFocus BlastpsychicPsystrike
6.311
100%4.0 s
0.0 charged
80% HP left on average
10
Shiftry
grassRazor Leaf
grassLeaf BladegrassLeaf Tornado
6.125
100%4.0 s
0.0 charged
73% HP left on average
11
Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
5.972
100%5.5 s
1.0 charged
70% HP left on average
12
Umbreon
darkSnarl
darkDark PulsedarkFoul Play
5.819
100%6.5 s
1.0 charged
72% HP left on average
13
Shadow Malamar
psychicPsywave
fightingSuperpowerdarkFoul Play
5.810
100%5.5 s
1.0 charged
65% HP left on average
14
Bronzong
steelMetal Sound
steelFlash CannonwaterWeather Ball (Water)
5.756
100%5.5 s
1.0 charged
79% HP left on average
15
Jirachi
psychicConfusion
steelDoom DesirefightingAura Sphere
5.688
100%6.5 s
1.0 charged
78% HP left on average
16
Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
5.586
100%6.0 s
0.0 charged
77% HP left on average
17
Incineroar
fightingDouble Kick
darkDarkest LariatdarkBrutal Swing
5.557
100%5.0 s
1.0 charged
71% HP left on average
18
Bisharp
steelMetal Claw
steelIron HeadfightingFocus Blast
5.538
100%7.0 s
0.0 charged
70% HP left on average
19
Galarian Moltres
darkSucker Punch
darkPaybackflyingBrave Bird
5.523
100%7.0 s
0.0 charged
70% HP left on average
20
Hoopa (Unbound)
psychicConfusion
darkDark PulseghostShadow Ball
5.517
100%6.0 s
0.0 charged
61% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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