Shadow Cranidos counters
rockRock-type Male Grunt ยท slot 2Grunt
CP
3,900
Attack
397.8
x1.2 Shadow
Defense
87.4
x0.83 Shadow
HP
109
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 8.235 | 100% | 4.5 s 1.0 charged | 88% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 7.382 | 100% | 4.0 s 0.0 charged | 85% HP left on average | |
| 3 | steelMetal Sound steelIron HeadfightingFocus Blast | 6.477 | 100% | 7.0 s 0.0 charged | 79% HP left on average | |
| 4 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 6.300 | 100% | 5.0 s 0.0 charged | 81% HP left on average | |
| 5 | dragonDragon Tail dragonDragon ClawdarkBrutal Swing | 6.221 | 100% | 5.0 s 1.0 charged | 75% HP left on average | |
| 6 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 6.201 | 100% | 6.5 s 1.0 charged | 79% HP left on average | |
| 7 | steelIron Tail rockStone EdgedarkBrutal Swing | 6.158 | 100% | 4.5 s 0.0 charged | 79% HP left on average | |
| 8 | fightingCounter fightingFocus BlastpsychicPsystrike | 6.107 | 100% | 4.0 s 0.0 charged | 79% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.925 | 100% | 4.0 s 0.0 charged | 79% HP left on average | |
| 10 | psychicPsywave fightingSuperpowerdarkFoul Play | 5.909 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 11 | darkSnarl darkDark PulsedarkFoul Play | 5.584 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 12 | steelMetal Sound steelFlash CannonwaterWeather Ball (Water) | 5.462 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 13 | psychicPsywave fightingSuperpowerdarkFoul Play | 5.456 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 14 | steelIron Tail rockStone EdgedarkBrutal Swing | 5.414 | 100% | 6.0 s 0.0 charged | 77% HP left on average | |
| 15 | psychicConfusion steelDoom DesirefightingAura Sphere | 5.414 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 16 | fightingDouble Kick darkDarkest LariatdarkBrutal Swing | 5.379 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 5.336 | 100% | 5.0 s 0.0 charged | 80% HP left on average | |
| 18 | flyingWing Attack darkPaybackrockAncient Power | 5.326 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 19 | psychicConfusion darkDark PulseghostShadow Ball | 5.310 | 100% | 6.0 s 0.0 charged | 58% HP left on average | |
| 20 | darkSnarl darkDark PulsedarkFoul Play | 5.244 | 100% | 6.5 s 1.0 charged | 69% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.