Shadow Nidorina counters
poisonPoison-type Female Grunt · slot 2Grunt
CP
2,809
Attack
225.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
113
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Poison Sting / Poison Fang
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch groundHigh HorsepowernormalSwift | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 2 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 6.889 | 100% | 6.5 s 2.0 charged | 85% HP left on average | |
| 3 | dragonDragon Tail groundEarthquakepsychicPsychic Fangs | 6.500 | 100% | 10.0 s 2.0 charged | 85% HP left on average | |
| 4 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 5.893 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 5 | ghostHex ghostShadow BallrockPower Gem | 5.643 | 100% | 6.5 s 2.0 charged | 82% HP left on average | |
| 6 | groundMud Shot groundEarthquakesteelFlash Cannon | 5.636 | 100% | 8.5 s 2.0 charged | 82% HP left on average | |
| 7 | groundMud Shot groundEarthquakegroundDrill Run | 5.371 | 100% | 5.5 s 2.0 charged | 81% HP left on average | |
| 8 | poisonAcid rockPower GemrockRock Slide | 5.314 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 9 | psychicConfusion psychicPsychicsteelDoom Desire | 5.000 | 100% | 6.5 s 2.0 charged | 80% HP left on average | |
| 10 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 4.964 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 11 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 4.871 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 12 | psychicPsycho Cut steelIron HeadsteelGyro Ball | 4.692 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 13 | steelMetal Sound fireOverheatsteelGyro Ball | 4.656 | 100% | 7.5 s 2.0 charged | 79% HP left on average | |
| 14 | ghostShadow Claw waterAqua JetwaterLiquidation | 4.613 | 100% | 5.5 s 2.0 charged | 78% HP left on average | |
| 15 | groundMud Shot groundEarth PowerwaterWater Pulse | 4.613 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 16 | electricThunder Fang groundEarthquakesteelHeavy Slam | 4.613 | 100% | 9.5 s 2.0 charged | 78% HP left on average | |
| 17 | fireIncinerate fireMind BlownfireOverheat | 4.560 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 18 | fireFire Spin fireOverheatpsychicPsyshock | 4.516 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 19 | groundMud-Slap groundEarthquakegroundDrill Run | 4.512 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 20 | electricThunder Shock electricZap CannonflyingDrill Peck | 4.500 | 100% | 5.5 s 2.0 charged | 78% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.