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PoGoBud

Shadow Nidorina counters

poisonPoison-type Female Grunt ยท slot 2Grunt
CP
2,809
Attack
225.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
113

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Poison Sting / Poison Fang

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Nidorina
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
10.000
100%5.0 s
1.0 charged
93% HP left on average
2
Shadow Ursaluna
normalScratch
groundHigh HorsepowernormalSwift
10.000
100%5.0 s
1.0 charged
91% HP left on average
3
Aegislash (Shield)
psychicPsycho Cut
ghostShadow BallsteelFlash Cannon
7.882
100%6.5 s
2.0 charged
87% HP left on average
4
Steelix
dragonDragon Tail
groundEarthquakepsychicPsychic Fangs
7.333
100%10.0 s
2.0 charged
86% HP left on average
5
Gholdengo
ghostHex
ghostShadow BallrockPower Gem
6.577
100%6.5 s
2.0 charged
85% HP left on average
6
Probopass
rockRock Throw
steelMagnet BombrockRock Slide
6.381
100%8.5 s
2.0 charged
84% HP left on average
7
Galarian Stunfisk
groundMud Shot
groundEarthquakesteelFlash Cannon
6.281
100%8.5 s
2.0 charged
84% HP left on average
8
Excadrill
groundMud Shot
groundEarthquakegroundDrill Run
6.152
100%5.5 s
2.0 charged
84% HP left on average
9
Nihilego
poisonAcid
rockPower GemrockRock Slide
5.912
100%6.5 s
2.0 charged
83% HP left on average
10
Zamazenta (Crowned Shield)
steelMetal Claw
steelBehemoth BashnormalGiga Impact
5.621
100%7.5 s
2.0 charged
82% HP left on average
11
Kingambit
steelMetal Sound
darkDark PulsedarkFoul Play
5.559
100%5.5 s
2.0 charged
82% HP left on average
12
Jirachi
psychicConfusion
psychicPsychicsteelDoom Desire
5.559
100%6.5 s
2.0 charged
82% HP left on average
13
Shadow Steelix
electricThunder Fang
groundEarthquakepsychicPsychic Fangs
5.500
100%8.0 s
2.0 charged
82% HP left on average
14
Revavroom
steelMetal Sound
fireOverheatsteelGyro Ball
5.400
100%7.5 s
2.0 charged
81% HP left on average
15
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
5.366
100%6.0 s
2.0 charged
81% HP left on average
16
Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
5.357
100%5.0 s
1.0 charged
81% HP left on average
17
Doublade
psychicPsycho Cut
steelIron HeadsteelGyro Ball
5.280
100%6.5 s
2.0 charged
81% HP left on average
18
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
5.122
100%6.5 s
2.0 charged
80% HP left on average
19
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
4.960
100%5.5 s
1.0 charged
80% HP left on average
20
Zygarde (Complete)
dragonDragon Tail
groundEarthquakegroundBulldoze
4.833
100%8.5 s
2.0 charged
79% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.