Shadow Hippowdon counters
groundGround-type Male Grunt ยท slot 3Grunt
CP
6,630
Attack
369.1
x1.2 Shadow
Defense
210.7
x0.83 Shadow
HP
153
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 30 (averaged)Fire Fang / EarthquakeBite / EarthquakeThunder Fang / EarthquakeIce Fang / EarthquakeSand Attack / EarthquakeFire Fang / Stone EdgeBite / Stone EdgeThunder Fang / Stone EdgeIce Fang / Stone EdgeSand Attack / Stone EdgeFire Fang / Body SlamBite / Body SlamThunder Fang / Body SlamIce Fang / Body SlamSand Attack / Body SlamFire Fang / Earth PowerBite / Earth PowerThunder Fang / Earth PowerIce Fang / Earth PowerSand Attack / Earth PowerFire Fang / Weather Ball (Rock)Bite / Weather Ball (Rock)Thunder Fang / Weather Ball (Rock)Ice Fang / Weather Ball (Rock)Sand Attack / Weather Ball (Rock)Fire Fang / Scorching SandsBite / Scorching SandsThunder Fang / Scorching SandsIce Fang / Scorching SandsSand Attack / Scorching Sands
Best counters against Sand Attack / Weather Ball (Rock)
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.802 | 100% | 7.0 s 2.0 charged | 45% HP left on average | |
| 2 | grassVine Whip grassFrenzy PlantgrassSolar Beam | 1.602 | 100% | 7.0 s 2.0 charged | 38% HP left on average | |
| 3 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 1.587 | 100% | 8.0 s 2.0 charged | 37% HP left on average | |
| 4 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.583 | 100% | 9.0 s 2.0 charged | 37% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.512 | 100% | 7.0 s 2.0 charged | 34% HP left on average | |
| 6 | grassMagical Leaf grassEnergy BallgrassTrailblaze | 1.504 | 100% | 8.5 s 2.0 charged | 34% HP left on average | |
| 7 | waterWaterfall waterAqua JetfightingClose Combat | 1.488 | 100% | 7.0 s 2.0 charged | 33% HP left on average | |
| 8 | normalScratch iceIce PunchgroundHigh Horsepower | 1.420 | 100% | 8.0 s 2.0 charged | 30% HP left on average | |
| 9 | waterWater Gun waterHydro CannonwaterSurf | 1.380 | 100% | 8.0 s 2.0 charged | 28% HP left on average | |
| 10 | grassMagical Leaf grassSolar BeamgrassGrass Knot | 1.350 | 100% | 8.5 s 2.0 charged | 26% HP left on average | |
| 11 | dragonDragon Tail groundEarthquakedragonOutrage | 1.325 | 100% | 10.0 s 2.0 charged | 25% HP left on average | |
| 12 | psychicConfusion grassLeaf StormgrassSeed Bomb | 1.322 | 100% | 9.0 s 2.0 charged | 24% HP left on average | |
| 13 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.306 | 100% | 8.0 s 2.0 charged | 23% HP left on average | |
| 14 | groundMud Shot grassSolar BeamgroundPrecipice Blades | 1.301 | 100% | 8.0 s 2.0 charged | 23% HP left on average | |
| 15 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 1.286 | 100% | 9.0 s 2.0 charged | 22% HP left on average | |
| 16 | groundMud Shot groundEarthquakedragonOutrage | 1.274 | 100% | 8.0 s 2.0 charged | 22% HP left on average | |
| 17 | grassVine Whip grassSolar BeamgrassPower Whip | 1.268 | 100% | 8.0 s 2.0 charged | 21% HP left on average | |
| 18 | waterWaterfall waterHydro PumpwaterSurf | 1.265 | 100% | 10.5 s 2.0 charged | 21% HP left on average | |
| 19 | waterWater Gun waterHydro PumpwaterScald | 1.243 | 100% | 9.5 s 2.0 charged | 20% HP left on average | |
| 20 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 1.242 | 100% | 9.5 s 2.0 charged | 19% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.