Shadow Golurk counters
groundghostGround-type Male Grunt ยท slot 3Grunt
CP
6,114
Attack
404.0
x1.2 Shadow
Defense
172.7
x0.83 Shadow
HP
132
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch iceIce PunchgroundHigh Horsepower | 3.059 | 100% | 7.6 s 1.3 charged | 60% HP left on average | |
| 2 | ghostLick darkNight SlashnormalHyper Beam | 2.851 | 100% | 6.5 s 1.3 charged | 50% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 2.789 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 4 | grassVine Whip grassLeaf BladegrassSeed Bomb | 2.777 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 2.682 | 100% | 5.0 s 1.0 charged | 56% HP left on average | |
| 6 | normalScratch iceIce PunchgrassTrailblaze | 2.583 | 100% | 6.5 s 1.3 charged | 52% HP left on average | |
| 7 | icePowder Snow iceAvalancheiceIcicle Spear | 2.357 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 8 | darkBite darkDark PulsedarkBrutal Swing | 2.276 | 100% | 5.0 s 1.0 charged | 54% HP left on average | |
| 9 | darkBite darkBrutal SwingdarkCrunch | 2.260 | 100% | 5.0 s 1.0 charged | 48% HP left on average | |
| 10 | dragonDragon Breath iceBlizzardiceGlaciate | 2.246 | 100% | 5.5 s 1.0 charged | 55% HP left on average | |
| 11 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.240 | 100% | 5.0 s 1.0 charged | 55% HP left on average | |
| 12 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 2.240 | 100% | 5.0 s 1.0 charged | 55% HP left on average | |
| 13 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.188 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 14 | grassBullet Seed grassFrenzy PlantgrassLeaf Blade | 2.127 | 100% | 5.0 s 1.0 charged | 49% HP left on average | |
| 15 | poisonPoison Sting darkDark PulseghostShadow Ball | 2.009 | 100% | 5.5 s 1.0 charged | 41% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.