Shadow Persian counters
normalGiovanni ยท slot 1Boss
CP
4,792
Attack
335.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
111
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingBrick Break | 2.584 | 75% | 8.1 s 0.9 charged | 40% HP left on average | |
| 2 | fightingCounter fightingDynamic PunchfightingFocus Blast | 2.151 | 75% | 7.0 s 0.3 charged | 43% HP left on average | |
| 3 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 1.963 | 63% | 8.2 s 1.1 charged | 31% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingBrick Break | 1.931 | 63% | 8.2 s 1.0 charged | 32% HP left on average | |
| 5 | fightingCounter fightingClose CombatflyingBrave Bird | 1.818 | 63% | 7.9 s 0.6 charged | 31% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.786 | 88% | 10.6 s 2.6 charged | 36% HP left on average | |
| 7 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.712 | 63% | 9.1 s 2.4 charged | 27% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.621 | 75% | 10.4 s 2.5 charged | 28% HP left on average | |
| 9 | fightingForce Palm fightingClose CombatfightingDynamic Punch | 1.618 | 50% | 8.5 s 0.8 charged | 27% HP left on average | |
| 10 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.596 | 75% | 10.4 s 2.5 charged | 29% HP left on average | |
| 11 | fightingForce Palm fightingClose CombatsteelMeteor Mash | 1.593 | 63% | 8.1 s 1.3 charged | 24% HP left on average | |
| 12 | fightingCounter fightingClose CombatfightingSuperpower | 1.565 | 50% | 8.6 s 1.0 charged | 26% HP left on average | |
| 13 | fightingCounter fightingSuperpowerbugLunge | 1.529 | 50% | 9.3 s 1.6 charged | 22% HP left on average | |
| 14 | fightingCounter fightingClose CombatfireFire Punch | 1.490 | 63% | 8.2 s 0.9 charged | 25% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingCross Chop | 1.465 | 50% | 8.6 s 1.1 charged | 24% HP left on average | |
| 16 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.447 | 38% | 8.9 s 2.1 charged | 22% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingLow Sweep | 1.436 | 75% | 9.0 s 0.9 charged | 26% HP left on average | |
| 18 | fightingCounter fightingClose CombatfightingLow Sweep | 1.394 | 63% | 8.2 s 0.9 charged | 23% HP left on average | |
| 19 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 1.330 | 50% | 9.7 s 2.3 charged | 22% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingUpper Hand | 1.320 | 38% | 8.6 s 1.3 charged | 18% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.