Shadow Persian counters
normalGiovanni ยท slot 1Boss
CP
4,792
Attack
335.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
111
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath dragonDragon ClawrockAncient Power | 3.223 | 100% | 13.3 s 3.1 charged | 54% HP left on average | |
| 2 | fightingCounter fightingClose CombatfightingLow Sweep | 3.214 | 100% | 8.1 s 0.6 charged | 64% HP left on average | |
| 3 | fightingCounter fightingClose CombatrockRock Slide | 3.031 | 100% | 8.1 s 0.6 charged | 65% HP left on average | |
| 4 | fightingCounter fightingClose CombatfightingLow Sweep | 3.006 | 100% | 9.3 s 0.6 charged | 63% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.812 | 100% | 10.8 s 2.5 charged | 64% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.812 | 100% | 10.8 s 2.5 charged | 64% HP left on average | |
| 7 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 2.634 | 100% | 10.8 s 2.6 charged | 61% HP left on average | |
| 8 | fightingCounter fightingClose CombatflyingBrave Bird | 2.605 | 100% | 8.0 s 0.6 charged | 59% HP left on average | |
| 9 | darkBite rockRock SlideiceIcy Wind | 2.393 | 100% | 13.6 s 3.1 charged | 58% HP left on average | |
| 10 | dragonDragon Breath dragonDragon ClawrockAncient Power | 2.310 | 100% | 13.3 s 3.1 charged | 44% HP left on average | |
| 11 | psychicPsycho Cut psychicFuture SightdarkDark Pulse | 2.211 | 50% | 10.0 s 2.1 charged | 38% HP left on average | |
| 12 | bugFury Cutter fightingSacred SwordsteelIron Head | 2.018 | 50% | 10.3 s 2.0 charged | 36% HP left on average | |
| 13 | rockRock Throw rockStone EdgesteelFlash Cannon | 1.984 | 100% | 14.3 s 1.3 charged | 46% HP left on average | |
| 14 | dragonDragon Tail dragonDragon PulseghostShadow Ball | 1.981 | 100% | 15.4 s 3.3 charged | 35% HP left on average | |
| 15 | fireIncinerate rockRock SlidefireFlame Charge | 1.785 | 100% | 14.3 s 3.3 charged | 43% HP left on average | |
| 16 | fireFire Spin fireFire BlaststeelIron Head | 1.730 | 100% | 12.3 s 1.1 charged | 41% HP left on average | |
| 17 | psychicConfusion psychicFuture SightfairyMoonblast | 1.700 | 50% | 11.8 s 1.3 charged | 32% HP left on average | |
| 18 | fireIncinerate fireBlast BurnfireFlamethrower | 1.616 | 50% | 13.6 s 2.3 charged | 31% HP left on average | |
| 19 | ghostAstonish fightingFocus BlastrockPower Gem | 1.596 | 50% | 14.1 s 2.5 charged | 32% HP left on average | |
| 20 | fireIncinerate grassSeed BombdarkFoul Play | 1.582 | 50% | 13.8 s 2.8 charged | 28% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.