Shadow Persian counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatrockRock Slide | 2.711 | 100% | 8.1 s 0.6 charged | 59% HP left on average | |
| 2 | fightingDouble Kick fightingSacred SwordsteelIron Head | 2.612 | 100% | 10.9 s 2.8 charged | 61% HP left on average | |
| 3 | fightingCounter fightingDynamic PunchfightingBrick Break | 2.515 | 100% | 10.1 s 1.8 charged | 50% HP left on average | |
| 4 | fightingCounter fightingLow SweepiceIce Punch | 2.444 | 100% | 10.3 s 0.8 charged | 54% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingLow Sweep | 2.408 | 100% | 8.1 s 0.6 charged | 55% HP left on average | |
| 6 | fightingDouble Kick fightingSacred SwordrockRock Slide | 2.400 | 100% | 10.9 s 2.8 charged | 58% HP left on average | |
| 7 | fightingDouble Kick fightingSacred SwordgrassLeaf Blade | 2.227 | 100% | 10.8 s 2.5 charged | 49% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.188 | 100% | 9.1 s 0.6 charged | 50% HP left on average | |
| 9 | fightingCounter fightingClose CombatflyingBrave Bird | 2.026 | 100% | 9.1 s 0.6 charged | 46% HP left on average | |
| 10 | fightingLow Kick darkNight SlashsteelIron Head | 2.023 | 100% | 10.6 s 2.6 charged | 38% HP left on average | |
| 11 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 2.007 | 100% | 7.5 s 0.4 charged | 46% HP left on average | |
| 12 | fightingCounter fightingDynamic PunchfightingFocus Blast | 1.982 | 100% | 9.1 s 0.6 charged | 44% HP left on average | |
| 13 | fightingCounter bugLungefightingPower-Up Punch | 1.958 | 100% | 10.1 s 1.8 charged | 44% HP left on average | |
| 14 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 1.938 | 100% | 14.9 s 3.3 charged | 45% HP left on average | |
| 15 | fightingLow Kick darkDark PulsesteelIron Head | 1.843 | 100% | 13.8 s 3.1 charged | 44% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.831 | 100% | 10.6 s 2.6 charged | 39% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingBrick Break | 1.776 | 100% | 10.1 s 1.8 charged | 38% HP left on average | |
| 18 | normalScratch groundHigh HorsepowernormalSwift | 1.768 | 100% | 11.6 s 3.0 charged | 42% HP left on average | |
| 19 | fightingKarate Chop fightingClose CombatfightingCross Chop | 1.747 | 100% | 9.5 s 2.3 charged | 36% HP left on average | |
| 20 | fightingCounter fightingClose CombatfightingUpper Hand | 1.693 | 100% | 10.1 s 0.8 charged | 34% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.