Shadow Persian counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fightingSacred SwordsteelIron Head | 3.775 | 100% | 10.9 s 2.8 charged | 73% HP left on average | |
| 2 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.152 | 100% | 7.6 s 0.4 charged | 64% HP left on average | |
| 3 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 3.059 | 100% | 6.0 s 0.1 charged | 65% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 2.959 | 100% | 10.9 s 2.8 charged | 66% HP left on average | |
| 5 | fightingCounter fightingClose CombatflyingBrave Bird | 2.699 | 100% | 8.1 s 0.6 charged | 59% HP left on average | |
| 6 | fightingCounter fightingDynamic PunchfightingCross Chop | 2.588 | 100% | 8.1 s 0.6 charged | 57% HP left on average | |
| 7 | fightingForce Palm fightingClose CombatfightingSuperpower | 2.570 | 100% | 7.6 s 0.4 charged | 56% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingUpper Hand | 2.527 | 100% | 8.1 s 0.6 charged | 58% HP left on average | |
| 9 | fightingCounter fightingClose CombatfightingSuperpower | 2.500 | 100% | 8.1 s 0.6 charged | 56% HP left on average | |
| 10 | fightingForce Palm fightingClose CombatfightingAura Sphere | 2.493 | 100% | 7.6 s 0.4 charged | 59% HP left on average | |
| 11 | fightingLow Kick fightingSecret SwordfightingSacred Sword | 2.487 | 100% | 10.8 s 3.0 charged | 56% HP left on average | |
| 12 | normalScratch groundHigh HorsepowernormalSwift | 2.477 | 100% | 10.9 s 2.8 charged | 59% HP left on average | |
| 13 | bugFury Cutter fightingSacred SwordsteelIron Head | 2.463 | 100% | 10.9 s 2.8 charged | 42% HP left on average | |
| 14 | fightingCounter fightingSuperpowerfightingDynamic Punch | 2.409 | 100% | 9.1 s 0.6 charged | 55% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingDynamic Punch | 2.334 | 100% | 7.1 s 0.3 charged | 54% HP left on average | |
| 16 | fightingCounter fightingClose CombatflyingBrave Bird | 2.144 | 100% | 8.1 s 0.6 charged | 50% HP left on average | |
| 17 | fightingCounter fightingDynamic PunchfightingSubmission | 2.125 | 100% | 9.1 s 0.6 charged | 50% HP left on average | |
| 18 | normalScratch groundHigh HorsepowernormalSwift | 2.094 | 100% | 10.9 s 2.8 charged | 52% HP left on average | |
| 19 | iceIce Fang fightingFocus BlasticeIce Burn | 2.092 | 100% | 10.3 s 0.8 charged | 52% HP left on average | |
| 20 | fightingCounter fightingAura SpherefightingFocus Blast | 2.086 | 100% | 7.0 s 0.3 charged | 47% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.