Shadow Yamask counters
ghostGhost-type Male Grunt ยท slot 1Grunt
CP
2,112
Attack
188.1
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
79
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 2 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 3 | normalScratch groundHigh HorsepowerfireFire Punch | 9.792 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 4 | darkBite darkCrunchnormalHyper Beam | 9.625 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 5 | normalQuick Attack psychicPsyshockelectricThunderbolt | 9.500 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 6 | dragonDragon Tail darkBrutal SwingdarkCrunch | 8.989 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 7 | darkBite darkBrutal SwingdarkCrunch | 8.938 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 8 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 8.929 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 9 | normalScratch groundHigh HorsepowerfireFire Punch | 8.833 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 10 | darkSucker Punch darkDark PulseflyingHurricane | 8.815 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 11 | psychicPsywave groundEarthquakesteelHeavy Slam | 8.778 | 100% | 7.0 s 1.0 charged | 89% HP left on average | |
| 12 | darkBite groundDrill RunrockRock Slide | 8.717 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 8.675 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 8.611 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 15 | darkSucker Punch darkPaybackfightingClose Combat | 8.500 | 100% | 5.0 s 0.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.