Shadow Yamask counters
ghostGhost-type Male Grunt ยท slot 1Grunt
CP
2,112
Attack
188.1
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
79
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostLick poisonGunk ShotnormalHyper Beam | 10.000 | 100% | 10.3 s 0.5 charged | 90% HP left on average | |
| 2 | normalScratch groundHigh HorsepowerfireFire Punch | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 3 | darkBite darkCrunchnormalHyper Beam | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 4 | ghostLick darkNight SlashpoisonGunk Shot | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 5 | normalQuick Attack psychicPsyshockelectricThunderbolt | 9.786 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 6 | darkSucker Punch darkDark PulseflyingHurricane | 9.563 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 7 | dragonDragon Tail darkBrutal SwingdarkCrunch | 9.548 | 100% | 5.0 s 1.0 charged | 93% HP left on average | |
| 8 | normalScratch groundHigh HorsepowerfireFire Punch | 9.537 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 9 | psychicPsywave groundEarthquakesteelHeavy Slam | 9.516 | 100% | 7.0 s 1.0 charged | 90% HP left on average | |
| 10 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 9.500 | 100% | 4.5 s 1.0 charged | 92% HP left on average | |
| 11 | darkBite groundDrill RunrockRock Slide | 9.389 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 12 | darkSucker Punch darkDark PulsedarkFoul Play | 9.361 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 13 | darkBite darkBrutal SwingdarkCrunch | 9.188 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 14 | darkBite darkCrunchnormalHyper Beam | 9.100 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 15 | darkBite darkDark PulsedarkBrutal Swing | 8.938 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 8.852 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 17 | darkSucker Punch darkPaybackfightingClose Combat | 8.722 | 100% | 5.0 s 0.0 charged | 90% HP left on average | |
| 18 | darkBite darkBrutal SwingdarkCrunch | 8.722 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 19 | darkBite darkDark PulsegrassPower Whip | 8.714 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 20 | psychicPsywave groundEarthquakesteelHeavy Slam | 8.613 | 100% | 7.0 s 1.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.