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PoGoBud

Shadow Sandygast counters

ghostgroundGhost-type Male Grunt ยท slot 1Grunt
CP
2,650
Attack
230.3
x1.2 Shadow
Defense
135.7
x0.83 Shadow
HP
97

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Sandygast
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
iceIce PunchgrassTrailblaze
8.377
100%5.5 s
1.1 charged
86% HP left on average
2
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
8.209
100%5.0 s
1.0 charged
88% HP left on average
3
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
7.737
100%5.5 s
1.1 charged
87% HP left on average
4
Mandibuzz
darkSnarl
darkDark PulsedarkFoul Play
7.583
100%6.5 s
1.4 charged
87% HP left on average
5
Galarian Moltres
flyingWing Attack
darkPaybackflyingFly
7.454
100%6.5 s
1.4 charged
86% HP left on average
6
Shadow Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
7.229
100%5.5 s
1.1 charged
84% HP left on average
7
Shadow Ursaluna
normalScratch
iceIce PunchgrassTrailblaze
7.185
100%5.5 s
1.1 charged
83% HP left on average
8
Noctowl
flyingWing Attack
ghostShadow BallghostNight Shade
7.054
100%6.5 s
1.4 charged
85% HP left on average
9
Zygarde (Complete)
dragonDragon Tail
darkCrunchgroundEarthquake
7.045
100%6.5 s
1.4 charged
84% HP left on average
10
Dudunsparce
darkBite
groundDrill RungroundDig
7.036
100%6.2 s
1.1 charged
82% HP left on average
11
Meloetta (Aria)
normalQuick Attack
psychicPsyshockfairyDazzling Gleam
6.986
100%5.5 s
1.1 charged
84% HP left on average
12
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.962
100%5.0 s
1.0 charged
85% HP left on average
13
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
6.877
100%6.5 s
1.4 charged
83% HP left on average
14
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
6.744
100%4.5 s
1.0 charged
85% HP left on average
15
Shadow Noctowl
flyingWing Attack
ghostShadow BallghostNight Shade
6.721
100%6.5 s
1.4 charged
83% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.