Skip to content
PoGoBud

Shadow Yamask counters

ghostGhost-type Male Grunt ยท slot 1Grunt
CP
2,112
Attack
188.1
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
79

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Yamask
#PokemonMovesPowerWinsTimeResult
1
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
1.0 charged
92% HP left on average
2
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
1.0 charged
91% HP left on average
3
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
9.792
100%5.5 s
1.0 charged
91% HP left on average
4
Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
9.625
100%6.5 s
1.0 charged
90% HP left on average
5
Meloetta (Aria)
normalQuick Attack
psychicPsyshockelectricThunderbolt
9.500
100%5.5 s
1.0 charged
91% HP left on average
6
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
8.989
100%5.0 s
1.0 charged
91% HP left on average
7
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
8.938
100%5.0 s
1.0 charged
91% HP left on average
8
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
8.929
100%4.5 s
1.0 charged
91% HP left on average
9
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
8.833
100%5.5 s
1.0 charged
89% HP left on average
10
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
8.815
100%5.0 s
0.0 charged
91% HP left on average
11
Snorlax
psychicPsywave
groundEarthquakesteelHeavy Slam
8.778
100%7.0 s
1.0 charged
89% HP left on average
12
Dudunsparce
darkBite
groundDrill RunrockRock Slide
8.717
100%5.5 s
1.0 charged
89% HP left on average
13
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
8.675
100%4.0 s
0.0 charged
90% HP left on average
14
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
8.611
100%5.0 s
1.0 charged
89% HP left on average
15
Urshifu (Single Strike)
darkSucker Punch
darkPaybackfightingClose Combat
8.500
100%5.0 s
0.0 charged
89% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.