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PoGoBud

Shadow Yamask counters

ghostGhost-type Male Grunt ยท slot 1Grunt
CP
2,112
Attack
188.1
x1.2 Shadow
Defense
159.3
x0.83 Shadow
HP
79

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Astonish / Shadow Ball

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Yamask
#PokemonMovesPowerWinsTimeResult
1
Dudunsparce
darkBite
groundDrill RunrockRock Slide
10.000
100%5.5 s
1.0 charged
91% HP left on average
2
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
10.000
100%5.5 s
1.0 charged
92% HP left on average
3
Shadow Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
10.000
100%5.5 s
1.0 charged
91% HP left on average
4
Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
1.0 charged
91% HP left on average
5
Shadow Obstagoon
ghostLick
darkNight SlashpoisonGunk Shot
10.000
100%6.5 s
1.0 charged
91% HP left on average
6
Snorlax
psychicPsywave
groundEarthquakesteelHeavy Slam
10.000
100%7.0 s
1.0 charged
91% HP left on average
7
Shadow Snorlax
psychicPsywave
groundEarthquakesteelHeavy Slam
9.714
100%7.0 s
1.0 charged
90% HP left on average
8
Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
9.625
100%6.5 s
1.0 charged
90% HP left on average
9
Meloetta (Aria)
normalQuick Attack
psychicPsyshockelectricThunderbolt
9.000
100%5.5 s
1.0 charged
89% HP left on average
10
Lickilicky
rockRollout
ghostShadow BallgrassSolar Beam
8.458
100%6.5 s
1.0 charged
88% HP left on average
11
Kangaskhan
fightingLow Kick
darkCrunchgroundEarthquake
8.125
100%6.5 s
1.0 charged
88% HP left on average
12
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
7.978
100%5.0 s
1.0 charged
87% HP left on average
13
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
7.875
100%5.0 s
1.0 charged
87% HP left on average
14
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
7.857
100%4.5 s
1.0 charged
87% HP left on average
15
Greedent
darkBite
darkCrunchgrassTrailblaze
7.750
100%6.5 s
1.0 charged
87% HP left on average
16
Toucannon
flyingPeck
flyingBeak BlastflyingDrill Peck
7.714
100%5.5 s
1.0 charged
87% HP left on average
17
Shadow Alolan Raticate
darkBite
darkCrunchnormalHyper Beam
7.700
100%6.5 s
1.0 charged
87% HP left on average
18
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
7.630
100%5.0 s
0.0 charged
87% HP left on average
19
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
7.350
100%4.0 s
0.0 charged
86% HP left on average
20
Maushold
groundMud Shot
darkCrunchfairyPlay Rough
7.286
100%5.5 s
1.0 charged
86% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.