Shadow Absol counters
darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 9.375 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastbugX-Scissor | 9.188 | 100% | 5.5 s 1.1 charged | 91% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.682 | 100% | 6.5 s 1.3 charged | 89% HP left on average | |
| 4 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 8.593 | 100% | 5.0 s 1.0 charged | 89% HP left on average | |
| 5 | darkSnarl dragonDragon ClawpoisonSludge Bomb | 8.396 | 100% | 6.5 s 1.3 charged | 88% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgefireFire Blast | 8.234 | 100% | 7.6 s 1.6 charged | 88% HP left on average | |
| 7 | bugFury Cutter fightingSacred SwordbugX-Scissor | 8.100 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.833 | 100% | 5.0 s 1.0 charged | 87% HP left on average | |
| 9 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 7.667 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 10 | flyingPeck fightingSuperpowernormalHyper Beam | 7.143 | 100% | 5.5 s 1.1 charged | 84% HP left on average | |
| 11 | fightingCounter fightingCross ChopnormalHyper Beam | 7.046 | 100% | 6.5 s 1.3 charged | 85% HP left on average | |
| 12 | dragonDragon Breath dragonDragon PulseflyingFly | 7.009 | 100% | 6.6 s 1.3 charged | 85% HP left on average | |
| 13 | groundMud-Slap groundEarthquakefightingBrick Break | 6.862 | 100% | 6.5 s 1.3 charged | 85% HP left on average | |
| 14 | psychicPsycho Cut fairyMoonblastgrassGrass Knot | 6.776 | 100% | 6.5 s 1.3 charged | 82% HP left on average | |
| 15 | flyingPeck fightingSuperpowernormalHyper Beam | 6.765 | 100% | 5.5 s 1.1 charged | 82% HP left on average | |
| 16 | fightingCounter fightingCross ChopnormalHyper Beam | 6.721 | 100% | 6.5 s 1.3 charged | 84% HP left on average | |
| 17 | dragonDragon Breath dragonDragon PulseflyingFly | 6.426 | 100% | 6.6 s 1.3 charged | 83% HP left on average | |
| 18 | electricCharge Beam fightingAura SpherefairyDazzling Gleam | 6.391 | 100% | 6.5 s 1.3 charged | 78% HP left on average | |
| 19 | steelMetal Claw fightingFocus BlastbugX-Scissor | 6.324 | 100% | 6.5 s 1.3 charged | 82% HP left on average | |
| 20 | ghostAstonish darkDark PulseghostShadow Ball | 6.262 | 100% | 8.2 s 2.0 charged | 75% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.