Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 3.131 | 100% | 16.9 s 2.9 charged | 61% HP left on average | |
| 2 | darkSucker Punch flyingBrave BirdflyingFly | 2.491 | 100% | 17.8 s 3.0 charged | 54% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.475 | 95% | 20.0 s 4.2 charged | 54% HP left on average | |
| 4 | darkSucker Punch flyingHurricanedarkDark Pulse | 2.463 | 100% | 17.0 s 2.9 charged | 56% HP left on average | |
| 5 | fightingCounter fightingCross ChopnormalHyper Beam | 2.455 | 100% | 17.5 s 3.1 charged | 58% HP left on average | |
| 6 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.431 | 95% | 17.9 s 3.9 charged | 53% HP left on average | |
| 7 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 2.372 | 67% | 14.0 s 2.3 charged | 47% HP left on average | |
| 8 | dragonDragon Breath darkDark PulsedarkBrutal Swing | 2.310 | 100% | 16.4 s 3.7 charged | 52% HP left on average | |
| 9 | psychicConfusion darkDark PulsepsychicPsychic | 2.299 | 67% | 15.0 s 2.3 charged | 45% HP left on average | |
| 10 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.282 | 100% | 16.5 s 3.8 charged | 53% HP left on average | |
| 11 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 2.223 | 67% | 14.5 s 2.2 charged | 45% HP left on average | |
| 12 | darkSnarl fightingFocus BlastdarkDark Pulse | 2.194 | 95% | 17.1 s 2.9 charged | 45% HP left on average | |
| 13 | fightingKarate Chop fightingClose CombatdarkNight Slash | 2.090 | 100% | 10.7 s 2.1 charged | 51% HP left on average | |
| 14 | fightingCounter fightingCross ChopnormalHyper Beam | 2.089 | 90% | 20.7 s 4.2 charged | 48% HP left on average | |
| 15 | dragonDragon Breath dragonDragon PulsedarkBrutal Swing | 2.080 | 100% | 15.5 s 3.0 charged | 47% HP left on average | |
| 16 | darkSucker Punch darkDark PulsedarkFoul Play | 2.022 | 100% | 13.8 s 2.4 charged | 48% HP left on average | |
| 17 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 2.009 | 100% | 15.9 s 3.6 charged | 46% HP left on average | |
| 18 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 2.001 | 67% | 12.2 s 2.1 charged | 42% HP left on average | |
| 19 | psychicPsywave fightingSuperpowerdarkFoul Play | 1.960 | 57% | 16.1 s 3.4 charged | 37% HP left on average | |
| 20 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.892 | 100% | 16.2 s 2.9 charged | 42% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.