Shadow Snorlax counters
normalCliff ยท slot 2Leader
CP
7,639
Attack
371.3
x1.2 Shadow
Defense
199.8
x0.83 Shadow
HP
211
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 21 (averaged)Zen Headbutt / Heavy SlamLick / Heavy SlamPsywave / Heavy SlamZen Headbutt / Hyper BeamLick / Hyper BeamPsywave / Hyper BeamZen Headbutt / EarthquakeLick / EarthquakePsywave / EarthquakeZen Headbutt / OutrageLick / OutragePsywave / OutrageZen Headbutt / Skull BashLick / Skull BashPsywave / Skull BashZen Headbutt / Body SlamLick / Body SlamPsywave / Body SlamZen Headbutt / SuperpowerLick / SuperpowerPsywave / Superpower
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.414 | 57% | 9.5 s 2.0 charged | 32% HP left on average | |
| 2 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 1.249 | 29% | 13.5 s 2.5 charged | 16% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatdarkNight Slash | 1.232 | 57% | 9.5 s 2.0 charged | 27% HP left on average | |
| 4 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 1.123 | 33% | 10.7 s 1.9 charged | 18% HP left on average | |
| 5 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 1.101 | 29% | 12.3 s 2.0 charged | 17% HP left on average | |
| 6 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 1.071 | 33% | 12.1 s 2.1 charged | 17% HP left on average | |
| 7 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.043 | 29% | 13.0 s 3.0 charged | 14% HP left on average | |
| 8 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.028 | 48% | 10.3 s 2.0 charged | 13% HP left on average | |
| 9 | darkSucker Punch flyingBrave BirdflyingFly | 0.987 | 33% | 13.9 s 2.4 charged | 13% HP left on average | |
| 10 | darkSucker Punch flyingHurricanedarkDark Pulse | 0.965 | 29% | 13.4 s 2.2 charged | 11% HP left on average | |
| 11 | normalScratch groundHigh HorsepowernormalSwift | 0.890 | 29% | 11.2 s 2.4 charged | 12% HP left on average | |
| 12 | dragonDragon Breath fightingAura SpheredragonDragon Claw | 0.824 | 29% | 11.0 s 1.8 charged | 14% HP left on average | |
| 13 | dragonDragon Breath fightingAura SpheredragonOutrage | 0.824 | 24% | 10.5 s 1.8 charged | 13% HP left on average | |
| 14 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 0.814 | 29% | 11.4 s 2.0 charged | 13% HP left on average | |
| 15 | grassVine Whip grassPower WhipgrassEnergy Ball | 0.806 | 24% | 14.2 s 2.8 charged | 8% HP left on average | |
| 16 | dragonDragon Tail flyingAeroblast++flyingFly | 0.799 | 38% | 13.6 s 2.6 charged | 12% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingSecret Sword | 0.785 | 38% | 10.0 s 2.0 charged | 6% HP left on average | |
| 18 | dragonDragon Breath fightingAura SpherepsychicLuster Purge | 0.779 | 24% | 9.6 s 1.7 charged | 14% HP left on average | |
| 19 | dragonDragon Breath steelIron HeadelectricThunder | 0.763 | 24% | 12.7 s 2.2 charged | 7% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 0.752 | 24% | 12.5 s 2.2 charged | 9% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.