Shadow Steelix counters
steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakedarkCrunch | 3.152 | 93% | 17.5 s 3.6 charged | 53% HP left on average | |
| 2 | fireFire Spin fireFlamethrowerfireMagma Storm | 2.216 | 100% | 13.4 s 3.1 charged | 49% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireMagma Storm | 1.992 | 100% | 13.3 s 3.1 charged | 42% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.975 | 100% | 12.7 s 3.1 charged | 46% HP left on average | |
| 5 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.863 | 100% | 16.3 s 3.3 charged | 42% HP left on average | |
| 6 | fightingLow Kick fightingSecret SwordwaterAqua Jet | 1.832 | 73% | 10.6 s 2.3 charged | 39% HP left on average | |
| 7 | dragonDragon Breath fireOverheatfireFusion Flare | 1.825 | 100% | 13.3 s 3.0 charged | 41% HP left on average | |
| 8 | fireIncinerate fireOverheatwaterScald | 1.819 | 67% | 12.8 s 2.5 charged | 36% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.789 | 67% | 11.9 s 2.5 charged | 39% HP left on average | |
| 10 | groundMud Shot waterHydro CannongroundEarthquake | 1.786 | 100% | 14.1 s 2.9 charged | 44% HP left on average | |
| 11 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.723 | 100% | 16.0 s 3.1 charged | 36% HP left on average | |
| 12 | fireFire Fang fireOverheatfireFusion Flare | 1.709 | 100% | 11.3 s 0.8 charged | 36% HP left on average | |
| 13 | electricThunder Shock fightingDynamic PunchsteelDouble Iron Bash | 1.702 | 100% | 18.2 s 4.3 charged | 35% HP left on average | |
| 14 | fireEmber fireHeat WavefireFlame Charge | 1.637 | 100% | 12.8 s 2.7 charged | 35% HP left on average | |
| 15 | fireIncinerate fireBlast BurnfireFlamethrower | 1.619 | 100% | 14.1 s 3.1 charged | 35% HP left on average | |
| 16 | waterWaterfall waterSurfwaterAqua Tail | 1.592 | 67% | 13.3 s 2.9 charged | 32% HP left on average | |
| 17 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.583 | 67% | 12.4 s 1.3 charged | 33% HP left on average | |
| 18 | fireEmber fireHeat WavefireFlame Charge | 1.546 | 100% | 12.7 s 2.7 charged | 31% HP left on average | |
| 19 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.542 | 67% | 11.2 s 0.9 charged | 32% HP left on average | |
| 20 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.533 | 67% | 15.4 s 2.1 charged | 31% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.