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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakedarkCrunch
3.152
93%17.5 s
3.6 charged
53% HP left on average
2
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
2.216
100%13.4 s
3.1 charged
49% HP left on average
3
Shadow Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.992
100%13.3 s
3.1 charged
42% HP left on average
4
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.975
100%12.7 s
3.1 charged
46% HP left on average
5
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.863
100%16.3 s
3.3 charged
42% HP left on average
6
Keldeo
fightingLow Kick
fightingSecret SwordwaterAqua Jet
1.832
73%10.6 s
2.3 charged
39% HP left on average
7
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.825
100%13.3 s
3.0 charged
41% HP left on average
8
Volcanion
fireIncinerate
fireOverheatwaterScald
1.819
67%12.8 s
2.5 charged
36% HP left on average
9
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.789
67%11.9 s
2.5 charged
39% HP left on average
10
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.786
100%14.1 s
2.9 charged
44% HP left on average
11
Metagross
ghostShadow Claw
groundEarthquakesteelMeteor Mash
1.723
100%16.0 s
3.1 charged
36% HP left on average
12
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.709
100%11.3 s
0.8 charged
36% HP left on average
13
Melmetal
electricThunder Shock
fightingDynamic PunchsteelDouble Iron Bash
1.702
100%18.2 s
4.3 charged
35% HP left on average
14
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.637
100%12.8 s
2.7 charged
35% HP left on average
15
Skeledirge
fireIncinerate
fireBlast BurnfireFlamethrower
1.619
100%14.1 s
3.1 charged
35% HP left on average
16
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.592
67%13.3 s
2.9 charged
32% HP left on average
17
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.583
67%12.4 s
1.3 charged
33% HP left on average
18
Ceruledge
fireEmber
fireHeat WavefireFlame Charge
1.546
100%12.7 s
2.7 charged
31% HP left on average
19
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.542
67%11.2 s
0.9 charged
32% HP left on average
20
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.533
67%15.4 s
2.1 charged
31% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.