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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakedarkCrunch
2.749
87%17.4 s
3.5 charged
44% HP left on average
2
Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
2.051
93%13.4 s
3.1 charged
43% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.951
100%12.7 s
3.1 charged
45% HP left on average
4
Shadow Heatran
fireFire Spin
fireFlamethrowerfireMagma Storm
1.832
87%13.4 s
3.0 charged
36% HP left on average
5
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.770
93%13.2 s
2.9 charged
40% HP left on average
6
Keldeo
fightingLow Kick
fightingSecret SwordwaterAqua Jet
1.735
67%10.6 s
2.3 charged
36% HP left on average
7
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.690
93%11.2 s
0.9 charged
35% HP left on average
8
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.658
93%16.1 s
3.3 charged
34% HP left on average
9
Swampert
groundMud Shot
groundEarthquakewaterSurf
1.622
87%14.7 s
3.1 charged
36% HP left on average
10
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.620
60%11.9 s
2.4 charged
34% HP left on average
11
Armarouge
fireEmber
fireHeat WavefireFlame Charge
1.613
100%12.9 s
2.7 charged
33% HP left on average
12
Volcanion
fireIncinerate
fireOverheatwaterScald
1.565
53%12.9 s
2.4 charged
27% HP left on average
13
Solgaleo
fireFire Spin
fireFlamethrowersteelIron Head
1.539
87%16.2 s
3.4 charged
31% HP left on average
14
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.494
67%11.2 s
0.9 charged
30% HP left on average
15
Ceruledge
fireEmber
fireHeat WavefireFlame Charge
1.474
93%12.6 s
2.6 charged
29% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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