Shadow Steelix counters
You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakedarkCrunch | 2.749 | 87% | 17.4 s 3.5 charged | 44% HP left on average | |
| 2 | fireFire Spin fireFlamethrowerfireMagma Storm | 2.051 | 93% | 13.4 s 3.1 charged | 43% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.951 | 100% | 12.7 s 3.1 charged | 45% HP left on average | |
| 4 | fireFire Spin fireFlamethrowerfireMagma Storm | 1.832 | 87% | 13.4 s 3.0 charged | 36% HP left on average | |
| 5 | dragonDragon Breath fireOverheatfireFusion Flare | 1.770 | 93% | 13.2 s 2.9 charged | 40% HP left on average | |
| 6 | fightingLow Kick fightingSecret SwordwaterAqua Jet | 1.735 | 67% | 10.6 s 2.3 charged | 36% HP left on average | |
| 7 | fireFire Fang fireOverheatfireFusion Flare | 1.690 | 93% | 11.2 s 0.9 charged | 35% HP left on average | |
| 8 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.658 | 93% | 16.1 s 3.3 charged | 34% HP left on average | |
| 9 | groundMud Shot groundEarthquakewaterSurf | 1.622 | 87% | 14.7 s 3.1 charged | 36% HP left on average | |
| 10 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.620 | 60% | 11.9 s 2.4 charged | 34% HP left on average | |
| 11 | fireEmber fireHeat WavefireFlame Charge | 1.613 | 100% | 12.9 s 2.7 charged | 33% HP left on average | |
| 12 | fireIncinerate fireOverheatwaterScald | 1.565 | 53% | 12.9 s 2.4 charged | 27% HP left on average | |
| 13 | fireFire Spin fireFlamethrowersteelIron Head | 1.539 | 87% | 16.2 s 3.4 charged | 31% HP left on average | |
| 14 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.494 | 67% | 11.2 s 0.9 charged | 30% HP left on average | |
| 15 | fireEmber fireHeat WavefireFlame Charge | 1.474 | 93% | 12.6 s 2.6 charged | 29% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.