† Legacy move (Elite TM) · Mega-only move
Weak to
1.6x
1.6x
1.6x
1.6x
1.6x
Victini against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.625x
0.625x
0.625x
0.625x
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,785 | 2,231 |
| 11/11/11 | 1,801 | 2,251 |
| 12/12/12 | 1,817 | 2,271 |
| 13/13/13 | 1,833 | 2,291 |
| 14/14/14 | 1,849 | 2,312 |
| 15/15/15hundo | 1,865 | 2,332 |
Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
What Victini throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 10 | +13 | 1.0s | 0.45s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 160 | -100 | 4.0s | 2.60s | |
| 105 | -33 | 3.0s | 1.90s | |
| 140 | -100 | 3.5s | 3.00s | |
| 95 | -50 | 3.0s | 1.50s | |
| 60 |
Simulating each boss moveset…
Beating Victini should take 1 trainer with level 40 counters. Caught CP 1,785-1,865.
Type a name, then Enter or click a result
Victini is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
“Joint top pick”: 2 attackers inside 2.1% of each other — this simulator's own accuracy against pokebattler.com (median 1.6% per attacker), so any of them is the right answer.
Tier 1: 600 HP, 3:00 timer, boss Attack 134 / Defense 134 (15/15/15 at tier CPM 0.5974).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 |
Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 495% | 2782.4% | 0:16 | 0.0 | 0.09 |
| Quick Attack / Psychic | 100% | 551% | 2692.5% | 0:16 | 0.0 | 0.09 |
| Quick Attack / Psyshock |
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| -33 |
| 2.5s |
| 1.80s |
Waterfall / Origin Pulse+5 more movesets |
| 100% |
| 2981.9% |
| 0.08 |
| 0:15 |
| 0.0 |
| 100% |
| 5,902 |
| 42.2 |
| 617 |
| 2 | Necrozma (Dawn Wings) top pick Shadow Claw / Moongeist Beam | Shadow Claw / Moongeist Beam+14 more movesets | 100% | 2979.9% | 0.08 | 0:15 | 0.0 | 100% | 4,099 | 41.9 | 613 |
| 3 | Mega Starmie Water Gun / Liquidation+ | Water Gun / Liquidation++44 more movesets | 95% | 2906.4% | 0.08 | 0:15 | 0.0 | 100% | 3,701 | 40.4 | 606 |
| 4 | Mega Gengar Lick / Shadow Ball | Lick / Shadow Ball+31 more movesets | 82% | 2798.3% | 0.09 | 0:16 | 0.1 | 100% | 4,336 | 41.1 | 610 |
| 5 | Mega Greninja Water Shuriken / Hydro Cannon | Water Shuriken / Hydro Cannon+17 more movesets | 89% | 2783.9% | 0.09 | 0:16 | 0.0 | 100% | 3,784 | 41.6 | 650 |
| 6 | Shadow Darkrai Snarl / Foul Play | Snarl / Foul Play+14 more movesets | 83% | 2731.5% | 0.09 | 0:16 | 0.0 | 100% | 3,739 | 41.4 | 658 |
| 7 | Mega Diancie Rock Throw / Rock Slide | Rock Throw / Rock Slide+5 more movesets | 81% | 2697.7% | 0.09 | 0:16 | 0.0 | 100% | 4,346 | 37.5 | 605 |
| 8 | Shadow Kingler Bubble / Crabhammer | Bubble / Crabhammer+14 more movesets | 75% | 2657.6% | 0.09 | 0:16 | 0.0 | 100% | 2,829 | 38.4 | 613 |
| 9 | Shadow Hydreigon Bite / Brutal Swing | Bite / Brutal Swing+9 more movesets | 83% | 2647.0% | 0.09 | 0:16 | 0.0 | 100% | 3,625 | 37.7 | 620 |
| 10 | Mega Banette Shadow Claw / Shadow Ball | Shadow Claw / Shadow Ball+5 more movesets | 77% | 2644.7% | 0.09 | 0:16 | 0.1 | 100% | 3,594 | 37.6 | 602 |
| 11 | Shadow Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 81% | 2642.1% | 0.09 | 0:16 | 0.0 | 100% | 4,115 | 37.7 | 622 |
| 12 | Mega Swampert Mud Shot / Hydro Cannon | Mud Shot / Hydro Cannon+11 more movesets | 82% | 2593.4% | 0.09 | 0:17 | 0.0 | 100% | 4,401 | 36.2 | 607 |
| 13 | Shadow Rampardos Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 71% | 2564.2% | 0.09 | 0:17 | 0.2 | 100% | 3,298 | 37.4 | 565 |
| 14 | Mega Houndoom Snarl / Dark Pulse+ | Snarl / Dark Pulse++17 more movesets | 82% | 2557.2% | 0.10 | 0:17 | 0.0 | 100% | 3,842 | 38.5 | 657 |
| 15 | Shadow Groudon Mud Shot / Precipice Blades | Mud Shot / Precipice Blades+9 more movesets | 77% | 2536.1% | 0.10 | 0:17 | 0.0 | 100% | 4,115 | 40.3 | 691 |
| 16 | Shadow Gengar Shadow Claw / Shadow Ball | Shadow Claw / Shadow Ball+31 more movesets | 68% | 2520.3% | 0.10 | 0:17 | 0.3 | 100% | 2,878 | 36.6 | 519 |
| 17 | Mega Absol Snarl / Brutal Swing | Snarl / Brutal Swing+9 more movesets | 71% | 2506.1% | 0.10 | 0:17 | 0.2 | 100% | 3,301 | 39.0 | 592 |
| 18 | Shadow Greninja Water Shuriken / Hydro Cannon | Water Shuriken / Hydro Cannon+14 more movesets | 73% | 2505.2% | 0.10 | 0:17 | 0.2 | 100% | 2,654 | 34.8 | 537 |
| 19 | Shadow Tyranitar Bite / Brutal Swing | Bite / Brutal Swing+15 more movesets | 78% | 2496.8% | 0.10 | 0:17 | 0.0 | 100% | 3,834 | 35.7 | 622 |
| 20 | Shadow Rhyperior Mud-Slap / Rock Wrecker | Mud-Slap / Rock Wrecker+15 more movesets | 76% | 2478.4% | 0.10 | 0:18 | 0.0 | 100% | 3,733 | 35.0 | 615 |
| 21 | Mega Tyranitar Bite / Brutal Swing | Bite / Brutal Swing+15 more movesets | 83% | 2470.0% | 0.10 | 0:18 | 0.0 | 100% | 5,347 | 35.3 | 624 |
| 22 | Inteleon Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+9 more movesets | 69% | 2438.5% | 0.10 | 0:18 | 0.0 | 100% | 2,964 | 34.3 | 607 |
| 23 | Shadow Crawdaunt Snarl / Crabhammer | Snarl / Crabhammer+11 more movesets | 69% | 2434.1% | 0.10 | 0:18 | 0.2 | 100% | 2,474 | 34.8 | 543 |
| 24 | Shadow Samurott Fury Cutter / Hydro Cannon | Fury Cutter / Hydro Cannon+11 more movesets | 70% | 2420.6% | 0.10 | 0:18 | 0.0 | 100% | 2,826 | 35.4 | 636 |
| 25 | Mega Mewtwo X Psycho Cut / Shadow Ball | Psycho Cut / Shadow Ball+26 more movesets | 76% | 2419.2% | 0.10 | 0:18 | 0.0 | 100% | 6,112 | 37.0 | 666 |
| 26 | Shadow Mewtwo Psycho Cut / Shadow Ball | Psycho Cut / Shadow Ball+23 more movesets | 72% | 2411.5% | 0.10 | 0:18 | 0.0 | 100% | 4,178 | 33.6 | 600 |
| 27 | Shadow Swampert Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 70% | 2400.6% | 0.10 | 0:18 | 0.0 | 100% | 2,974 | 33.2 | 603 |
| 28 | Primal Groudon Mud Shot / Precipice Blades | Mud Shot / Precipice Blades+9 more movesets | 80% | 2399.3% | 0.10 | 0:18 | 0.0 | 100% | 5,902 | 42.6 | 773 |
| 29 | Mega Rayquaza Dragon Tail / Dragon Ascent | Dragon Tail / Dragon Ascent+11 more movesets | 76% | 2384.8% | 0.10 | 0:18 | 0.0 | 100% | 5,713 | 33.6 | 614 |
| 30 | Shadow Absol Snarl / Brutal Swing | Snarl / Brutal Swing+9 more movesets | 65% | 2377.2% | 0.10 | 0:18 | 0.5 | 100% | 2,526 | 35.4 | 502 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
| 100% |
| 568% |
| 2736.6% |
| 0:16 |
| 0.0 |
| 0.09 |
| Confusion / Psychic | 100% | 528% | 2747.0% | 0:16 | 0.0 | 0.09 |
| Quick Attack / Overheat | 100% | 512% | 2747.4% | 0:16 | 0.0 | 0.09 |
| Quick Attack / Focus Blast | 100% | 581% | 2757.9% | 0:16 | 0.0 | 0.09 |
| Confusion / Psyshock | 100% | 571% | 2758.2% | 0:16 | 0.0 | 0.09 |
| Confusion / Focus Blast | 100% | 506% | 2782.4% | 0:16 | 0.0 | 0.09 |
| Confusion / Overheat | 100% | 516% | 2791.4% | 0:16 | 0.0 | 0.09 |
| Quick Attack / V-create | 100% | 472% | 2791.4% | 0:16 | 0.0 | 0.09 |
| Confusion / V-create | 100% | 464% | 2820.2% | 0:15 | 0.0 | 0.09 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.