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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Mega Banette

#0354
Attack
312
Defense
160
Stamina
162
Best fast:
Shadow Claw 14.40 DPS with STAB
Best charged:
Shadow Ball 2.40 DPE with STAB
Max CP:
4,112

In-game artwork for this exact form (PokeMiners asset dump).

FormsBanetteMega Banette
Slug:
banette-mega
Game Master form:
BANETTE (no form template)
Family:
FAMILY_SHUPPET

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#27 of 1,123 · top 2.4%
312
Defense#461 of 1,123 · top 41.1%
160
Stamina#639 of 1,123 · top 56.9%
162

Stat product 8,087,040 — #203 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,594
15/15/15, old level cap
Max CP (L50)
4,063
15/15/15, current level cap
Max CP (L51)
4,112
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,965 - 2,053
IV 10 to 15
Catch CP (L25)
2,456 - 2,567
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.09 m
Weight
12.5 kg
Second charged move
50 candy
50,000 stardust
Mega Energy
100
20 for every Mega Evolution after the first

Best against

Which raid bosses Mega Banette is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 120 bosses ranked
Matchups
16
bosses it places on at all
Points
220
Pokebattler's published weighting

Its best showing is11againstDeoxys(Tier 5) with Shadow Claw + Shadow Ball.

  • #11DeoxyspsychicTier 5
    Estimator
    1.30
    Time to win
    5:59
    Points
    20
    Shadow Claw + Shadow Ball
  • #13Deoxys (Speed)psychicTier 5
    Estimator
    2.17
    Time to win
    9:58
    Points
    20
    Shadow Claw + Shadow Ball
  • #14AzelfpsychicTier 5
    Estimator
    1.64
    Time to win
    7:34
    Points
    20
    Shadow Claw + Shadow Ball
  • #14MewtwopsychicTier 5
    Estimator
    2.01
    Time to win
    9:14
    Points
    20
    Shadow Claw + Shadow Ball
  • #14MespritpsychicTier 5
    Estimator
    2.19
    Time to win
    10:05
    Points
    20
    Shadow Claw + Shadow Ball
  • #14Deoxys (Defense)psychicTier 5
    Estimator
    3.19
    Time to win
    14:39
    Points
    20
    Shadow Claw + Shadow Ball
  • #15MewpsychicTier 5
    Estimator
    2.17
    Time to win
    9:59
    Points
    20
    Shadow Claw + Shadow Ball
  • #16UxiepsychicTier 5
    Estimator
    2.72
    Time to win
    12:31
    Points
    10
    Shadow Claw + Shadow Ball
  • #18Necrozma (Dawn Wings)psychicghostTier 5
    Estimator
    1.63
    Time to win
    7:31
    Points
    10
    Shadow Claw + Shadow Ball
  • #19Tapu LelepsychicfairyTier 5
    Estimator
    2.28
    Time to win
    10:29
    Points
    10
    Shadow Claw + Shadow Ball
  • #19CresseliapsychicTier 5
    Estimator
    2.65
    Time to win
    12:12
    Points
    10
    Shadow Claw + Shadow Ball
  • #20NecrozmapsychicTier 5
    Estimator
    2.13
    Time to win
    9:49
    Points
    10
    Shadow Claw + Shadow Ball
  • #24MarshadowfightingghostTier 5
    Estimator
    1.94
    Time to win
    8:55
    Points
    10
    Shadow Claw + Shadow Ball
  • #29JirachisteelpsychicTier 5
    Estimator
    2.21
    Time to win
    10:09
    Points
    10
    Shadow Claw + Shadow Ball
  • #29Necrozma (Dusk Mane)psychicsteelTier 5
    Estimator
    2.51
    Time to win
    11:33
    Points
    10
    Shadow Claw + Shadow Ball

"Details" opens Mega Banette's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

1 more placings not shown.

Mega Banette places nowhere with Shadow, Mega and Legendary attackers hidden, so the table above is the everything-on ranking. With everything switched on it places on 16 bosses (best #11 vs Deoxys). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
41,038
Attack
258
Defense
138
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Banette →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2441,555
11/11/111,2581,572
12/12/121,2711,590
13/13/131,2851,607
14/14/141,2991,624
15/15/15hundo1,3131,642

Caught CP range 1,244 - 1,313, or 1,555 - 1,642 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (2)
  • Neutral (12)
  • Resists (4)
Weak to
Resists

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released ghost forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.6 DPS
ghostHex

4 x Hex per Shadow Ball · 7.0s cycle · 158 power with STAB

#222.5 DPS

13 x Shadow Claw per Shadow Ball · 9.5s cycle · 214 power with STAB

#319.4 DPS

13 x Shadow Claw per Dazzling Gleam · 10.0s cycle · 194 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Shadow ClawSTABghost6+40.5s14.408.00standard
HexSTABghost8+131.0s9.6013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Shadow BallSTABghost100-503.0s40.002.40standard
Dazzling Gleamfairy100-503.5s28.572.00standard
Thunderelectric100-1002.5s40.001.00standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.8DPT

Hex+Shadow Ball

4 fast throws · 12 turns · 6.0s to fire

#212.2DPT

Shadow Claw+Shadow Ball

7 fast throws · 14 turns · 7.0s to fire

#310.0DPT

Shadow Claw+Dazzling Gleam

7 fast throws · 14 turns · 7.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Shadow ClawSTABghost6+82(1.0s)3.604.00
HexSTABghost7+133(1.5s)2.804.33

Charged moves

MoveTypePowerEnergyDPEEffect
Shadow BallSTABghost100-502.40none
Thunderelectric100-601.67none
Dazzling Gleamfairy90-551.64none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Banette.

  • 100 Mega Energy the first time, 20 after that.
  • In-game icon shipped in the live client: yes · 4 Mega Level templates

Forms of Banette (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Banetteghost2181261622f / 3creleased
Mega Banetteghost3121601622f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: BANETTE_MEGA — 2 fast, 4 charged. Ours: 2 fast, 3 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.