† Legacy move (Elite TM) · Mega-only move
Weak to
1.6x
1.6x
1.6x
Hitmontop against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 1,114 | 1,393 |
| 7/7/7 | 1,127 | 1,409 |
| 8/8/8 | 1,140 | 1,425 |
| 9/9/9 | 1,153 | 1,441 |
| 10/10/10 | 1,166 | 1,458 |
| 11/11/11 | 1,179 | 1,474 |
| 12/12/12 | 1,192 | 1,490 |
| 13/13/13 | 1,205 | 1,507 |
| 14/14/14 | 1,219 | 1,524 |
| 15/15/15hundo | 1,232 | 1,540 |
Caught CP range 1,114 - 1,232, or 1,393 - 1,540 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,114, not at the 1,166 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 52 CP higher than this one.
What Hitmontop throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.80s | |
| 17 | +12 | 1.5s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 105 | -100 | 2.5s | 1.20s | |
| 105 | -100 | 2.5s | 0.90s | |
| 60 | -33 | 2.0s | 1.50s | |
| 85 | -50 | 3.5s | 3.20s |
Simulating each boss moveset…
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Hitmontop should take 1 trainer with level 40 counters. Caught CP 1,114-1,232.
Type a name, then Enter or click a result
Hitmontop is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 334% | 1784.4% | 0:24 | 0.1 | 0.14 |
| Counter / Stone Edge | 100% | 303% | 1706.2% | 0:26 | 0.4 | 0.14 |
| Rock Smash / Stone Edge |
Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 112 / Defense 132 (15/15/15 at tier CPM 0.5974).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Mewtwo Y Psycho Cut / Future Sight+ | Psycho Cut / Future Sight++26 more movesets | 100% | 2546.1% | 0.10 | 0:17 | 0.0 | 100% | 6,428 | 39.6 | 677 |
| 2 | Mega Mewtwo X Confusion / Psystrike | Confusion / Psystrike+26 more movesets | 75% | 2001.6% | 0.12 | 0:22 | 0.0 | 100% | 6,112 | 29.9 | 650 |
| 3 | Mega Staraptor Gust / Brave Bird+ | Gust / Brave Bird++19 more movesets | 70% | 1981.4% | 0.12 | 0:22 | 0.0 | 100% | 3,979 | 28.1 | 617 |
| 4 | Mega Rayquaza Air Slash / Dragon Ascent | Air Slash / Dragon Ascent+11 more movesets | 66% | 1898.6% | 0.13 | 0:23 | 0.0 | 100% | 5,713 | 29.6 | 668 |
| 5 | Shadow Mewtwo Psycho Cut / Psystrike | Psycho Cut / Psystrike+23 more movesets | 63% | 1892.1% | 0.13 | 0:23 | 0.0 | 100% | 4,178 | 26.2 | 604 |
| 6 | Mega Alakazam Confusion / Future Sight | Confusion / Future Sight+17 more movesets | 58% | 1762.1% | 0.14 | 0:25 | 0.0 | 100% | 4,510 | 24.4 | 604 |
| 7 | Mega Skarmory Air Slash / Drill Peck+ | Air Slash / Drill Peck++9 more movesets | 57% | 1698.8% | 0.14 | 0:26 | 0.0 | 100% | 3,741 | 26.4 | 677 |
| 8 | Shadow Galarian Articuno Psycho Cut / Fly | Psycho Cut / Fly+7 more movesets | 56% | 1698.7% | 0.14 | 0:26 | 0.2 | 100% | 3,590 | 24.4 | 573 |
| 9 | Mega Malamar Psycho Cut / Psybeam+ | Psycho Cut / Psybeam++14 more movesets | 55% | 1653.6% | 0.15 | 0:26 | 0.0 | 100% | 3,143 | 23.1 | 608 |
| 10 | Shadow Toucannon Peck / Beak Blast | Peck / Beak Blast+11 more movesets | 48% | 1618.5% | 0.15 | 0:27 | 0.6 | 100% | 2,689 | 23.5 | 437 |
| 11 | Shadow Salamence Dragon Tail / Fly | Dragon Tail / Fly+20 more movesets | 50% | 1616.0% | 0.15 | 0:27 | 0.3 | 100% | 3,749 | 23.0 | 535 |
| 12 | Mewtwo Psycho Cut / Psystrike | Psycho Cut / Psystrike+23 more movesets | 53% | 1588.7% | 0.15 | 0:27 | 0.0 | 100% | 4,178 | 23.3 | 639 |
| 13 | Rayquaza Air Slash / Dragon Ascent | Air Slash / Dragon Ascent+11 more movesets | 50% | 1583.8% | 0.15 | 0:28 | 0.3 | 100% | 3,835 | 22.4 | 534 |
| 14 | Mega Gallade Confusion / Synchronoise | Confusion / Synchronoise+19 more movesets | 51% | 1530.7% | 0.16 | 0:28 | 0.0 | 100% | 4,521 | 22.2 | 631 |
| 15 | Shadow Moltres Wing Attack / Fly | Wing Attack / Fly+11 more movesets | 48% | 1511.6% | 0.16 | 0:29 | 0.3 | 100% | 3,465 | 23.1 | 582 |
| 16 | Mega Gardevoir Confusion / Dazzling Gleam | Confusion / Dazzling Gleam+19 more movesets | 50% | 1504.6% | 0.16 | 0:29 | 0.2 | 100% | 4,512 | 21.0 | 559 |
| 17 | Enamorus (Incarnate) Fairy Wind / Fly | Fairy Wind / Fly+8 more movesets | 47% | 1499.1% | 0.16 | 0:29 | 0.5 | 100% | 3,425 | 20.8 | 453 |
| 18 | Hoopa (Unbound) Confusion / Psychic | Confusion / Psychic+5 more movesets | 46% | 1485.4% | 0.16 | 0:29 | 0.2 | 100% | 4,006 | 21.8 | 589 |
| 19 | Shadow Staraptor Gust / Fly | Gust / Fly+15 more movesets | 42% | 1460.3% | 0.17 | 0:30 | 0.9 | 100% | 2,825 | 20.6 | 326 |
| 20 | Shadow Latios Zen Headbutt / Psychic | Zen Headbutt / Psychic+9 more movesets | 46% | 1453.4% | 0.17 | 0:30 | 0.1 | 100% | 3,812 | 21.8 | 606 |
| 21 | Mega Delphox Zen Headbutt / Mystical Fire+ | Zen Headbutt / Mystical Fire++23 more movesets | 49% | 1452.1% | 0.17 | 0:30 | 0.0 | 100% | 4,783 | 20.0 | 594 |
| 22 | Shadow Metagross Zen Headbutt / Psychic | Zen Headbutt / Psychic+15 more movesets | 47% | 1450.6% | 0.17 | 0:30 | 0.0 | 100% | 3,791 | 20.8 | 609 |
| 23 | Shadow Galarian Zapdos Low Kick / Fly | Low Kick / Fly+7 more movesets | 46% | 1448.2% | 0.17 | 0:30 | 0.2 | 100% | 3,548 | 21.1 | 583 |
| 24 | Mega Latios Zen Headbutt / Psychic | Zen Headbutt / Psychic+9 more movesets | 48% | 1445.1% | 0.17 | 0:30 | 0.0 | 100% | 5,007 | 22.2 | 664 |
| 25 | Mega Salamence Dragon Tail / Fly | Dragon Tail / Fly+20 more movesets | 47% | 1438.8% | 0.17 | 0:30 | 0.1 | 100% | 5,031 | 20.1 | 567 |
| 26 | Galarian Articuno Psycho Cut / Fly | Psycho Cut / Fly+7 more movesets | 47% | 1437.9% | 0.17 | 0:30 | 0.0 | 100% | 3,590 | 20.3 | 608 |
| 27 | Shadow Alakazam Psycho Cut / Future Sight | Psycho Cut / Future Sight+17 more movesets | 42% | 1399.9% | 0.17 | 0:31 | 0.6 | 100% | 3,057 | 19.9 | 416 |
| 28 | Shadow Gallade Confusion / Psychic | Confusion / Psychic+19 more movesets | 44% | 1395.8% | 0.17 | 0:31 | 0.3 | 100% | 3,093 | 19.6 | 517 |
| 29 | Shadow Ho-Oh Extrasensory / Brave Bird | Extrasensory / Brave Bird+27 more movesets | 46% | 1374.5% | 0.18 | 0:32 | 0.1 | 100% | 3,863 | 20.4 | 609 |
| 30 | Mega Raichu Y Charm / Zap Cannon+ | Charm / Zap Cannon++35 more movesets | 41% | 1354.7% | 0.18 | 0:32 | 0.4 | 100% | 3,780 | 19.9 | 507 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 100% |
| 316% |
| 1739.9% |
| 0:25 |
| 0.3 |
| 0.14 |
| Counter / Close Combat | 100% | 366% | 1767.4% | 0:25 | 0.1 | 0.14 |
| Rock Smash / Close Combat | 100% | 373% | 1768.7% | 0:25 | 0.1 | 0.14 |
| Rock Smash / Triple Axel | 100% | 320% | 1789.0% | 0:24 | 0.3 | 0.14 |
| Counter / Triple Axel | 100% | 314% | 1795.8% | 0:24 | 0.3 | 0.14 |
| Rock Smash / Gyro Ball | 100% | 340% | 1802.5% | 0:24 | 0.1 | 0.13 |
| Counter / Gyro Ball | 100% | 335% | 1823.6% | 0:24 | 0.0 | 0.13 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.