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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Ho-Oh

#0250
Attack
239
Defense
244
Stamina
214
Best fast:
Incinerate 15.36 DPS with STAB
Best charged:
Sacred Fire++ 1.86 DPE with STAB
Max CP:
4,420

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
ho-oh
Game Master form:
HO_OH (no form template)
Family:
FAMILY_HO_OH

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#175 of 1,123 · top 15.6%
239
Defense#37 of 1,123 · top 3.3%
244
Stamina#165 of 1,123 · top 14.7%
214

Stat product 12,479,624 — #39 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,863
15/15/15, old level cap
Max CP (L50)
4,367
15/15/15, current level cap
Max CP (L51)
4,420
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,119 - 2,207
IV 10 to 15
Catch CP (L25)
2,649 - 2,759
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
3.81 m
Weight
199 kg
Second charged move
100 candy
100,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Ho-Oh is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 120 bosses ranked
Matchups
7
bosses it places on at all
Points
70
Pokebattler's published weighting

Its best showing is17againstZacian (Crowned Sword)(Tier 5) with Incinerate + Sacred Fire++.

  • #17Zacian (Crowned Sword)fairysteelTier 5
    Estimator
    3.08
    Time to win
    14:10
    Points
    10
    Incinerate + Sacred Fire++
  • #19KartanagrasssteelTier 5
    Estimator
    1.37
    Time to win
    6:18
    Points
    10
    Incinerate + Sacred Fire++
  • #20Genesect (Burn)bugsteelTier 5
    Estimator
    1.46
    Time to win
    6:44
    Points
    10
    Incinerate + Sacred Fire++
  • #21Genesect (Douse)bugsteelTier 5
    Estimator
    1.49
    Time to win
    6:50
    Points
    10
    Incinerate + Sacred Fire++
  • #22GenesectbugsteelTier 5
    Estimator
    1.48
    Time to win
    6:50
    Points
    10
    Incinerate + Sacred Fire++
  • #24Genesect (Chill)bugsteelTier 5
    Estimator
    1.49
    Time to win
    6:51
    Points
    10
    Incinerate + Sacred Fire++
  • #26Genesect (Shock)bugsteelTier 5
    Estimator
    1.54
    Time to win
    7:06
    Points
    10
    Incinerate + Sacred Fire++

"Details" opens Ho-Oh's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ho-Oh places nowhere with Shadow, Mega and Legendary attackers hidden, so the table above is the everything-on ranking. With everything switched on it places on 7 bosses (best #17 vs Zacian (Crowned Sword)). Its Shadow form places on 26 more, best #6 vs Kartana. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
50,064
Attack
200
Defense
204
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Ho-Oh →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1192,649
11/11/112,1372,671
12/12/122,1542,693
13/13/132,1722,715
14/14/142,1892,737
15/15/15hundo2,2072,759

Caught CP range 2,119 - 2,207, or 2,649 - 2,759 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (2)
  • Neutral (8)
  • Resists (7)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released fire / flying forms with the highest attack — they share every weakness and resistance above.

Movepool

4 fast and 6 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset25.2 DPS

5 x Incinerate per Sacred Fire++ · 15.0s cycle · 378 power with STAB

#224.0 DPS

5 x Incinerate per Brave Bird · 14.5s cycle · 348 power with STAB

#323.7 DPS

13 x Steel Wing per Sacred Fire++ · 15.5s cycle · 368 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
IncinerateSTABfire32+222.5s15.368.80standard
Steel Wingsteel14+81.0s14.008.00standard
Extrasensorypsychic11+111.0s11.0011.00standard
Hidden Powernormal15+151.5s10.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Sacred Fire++STABfire155-1002.5s74.401.86restored
Solar Beamgrass180-1005.0s36.001.80standard
Fire BlastSTABfire140-1004.0s42.001.68standard
Brave BirdSTABflying130-1002.0s78.001.56standard
Sacred FireSTABfire120-1002.5s57.601.44elite / legacy
Earthquakeground140-1003.5s40.001.40elite / legacy

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing15.2DPT

Incinerate+Brave Bird

3 fast throws · 15 turns · 7.5s to fire

Lowers its own Defense by 3 stages

#213.2DPT

Incinerate+Fire Blast

4 fast throws · 20 turns · 10.0s to fire

#312.6DPT

Incinerate+Sacred Fire++

4 fast throws · 20 turns · 10.0s to fire

Lowers the opponent's Attack by 1 stage (50% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
IncinerateSTABfire20+205(2.5s)4.804.00
Steel Wingsteel7+52(1.0s)3.502.50
Hidden Powernormal9+83(1.5s)3.002.67
Extrasensorypsychic8+103(1.5s)2.673.33

Charged moves

MoveTypePowerEnergyDPEEffect
Brave BirdSTABflying130-552.84self Def -3
Sacred Fire++STABfire130-652.40foe Atk -1 @50%
Sacred FireSTABfire130-652.40foe Atk -1 @50%
Fire BlastSTABfire140-802.10none
Solar Beamgrass150-801.88none
Earthquakeground120-651.85none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Dynamax capable.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Ho-Oh (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Ho-Ohfireflying2392442144f / 6creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

1 move restored from Pokebattler's dataset

Pokebattler lists Sacred Fire++ for this form and this Game Master snapshot no longer carries it — legacy and event-only moves are the usual reason. Each one keeps the list Pokebattler puts it in, so Elite TM moves stay behind the legacy toggle.

Source: https://fight.pokebattler.com/pokemon (read 2026-09-06)

Checked against Pokebattler17 movepool differences

Their entry: HO_OH — 20 fast, 7 charged. Ours: 4 fast, 6 charged.

  • Hidden Power Bug (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Dark (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Dragon (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Electric (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Fighting (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Fire (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Flying (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ghost (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Grass (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ground (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ice (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Poison (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Psychic (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Rock (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Steel (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Water (fast) — only on Pokebattler: Hidden Power, typed
  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.