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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Hoopa (Unbound)

#0720
Attack
311
Defense
191
Stamina
173
Best fast:
Confusion 15.20 DPS with STAB
Best charged:
Psychic 2.28 DPE with STAB
Max CP:
4,584

In-game artwork for this exact form (PokeMiners asset dump).

FormsHoopaHoopa (Unbound)
Slug:
hoopa-unbound
Game Master form:
HOOPA_UNBOUND
Family:
FAMILY_HOOPA

Unbound is a distinct form: it carries its own base stats, typing and movepool, and appears exactly once in the snapshot.

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#28 of 1,123 · top 2.5%
311
Defense#225 of 1,123 · top 20%
191
Stamina#464 of 1,123 · top 41.3%
173

Stat product 10,276,373 — #94 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
4,006
15/15/15, old level cap
Max CP (L50)
4,530
15/15/15, current level cap
Max CP (L51)
4,584
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
2,197 - 2,289
IV 10 to 15
Catch CP (L25)
2,746 - 2,862
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
20 km
walked per candy
Height
6.5 m
Weight
490 kg
Second charged move
100 candy
100,000 stardust

Best against

Which raid bosses Hoopa (Unbound) is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 120 bosses ranked
Matchups
3
bosses it places on at all
Points
30
Pokebattler's published weighting

Its best showing is27againstMarshadow(Tier 5) with Confusion + Psychic.

  • #27MarshadowfightingghostTier 5
    Estimator
    1.97
    Time to win
    9:05
    Points
    10
    Confusion + Psychic
  • #28HoopapsychicghostTier 5
    Estimator
    1.51
    Time to win
    6:56
    Points
    10
    Astonish + Shadow Ball
  • #31LunalapsychicghostTier 5
    Estimator
    1.60
    Time to win
    7:22
    Points
    10
    Astonish + Shadow Ball

"Details" opens Hoopa (Unbound)'s per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Hoopa (Unbound) places nowhere with Shadow, Mega and Legendary attackers hidden, so the table above is the everything-on ranking. With everything switched on it places on 3 bosses (best #27 vs Marshadow). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 5)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
57,305
Attack
257
Defense
162
HP
15,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Hoopa (Unbound) →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1972,746
11/11/112,2152,769
12/12/122,2332,792
13/13/132,2522,815
14/14/142,2702,838
15/15/15hundo2,2892,862

Caught CP range 2,197 - 2,289, or 2,746 - 2,862 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (1)
  • Neutral (15)
  • Double resists (1)
Weak to
2.56xbug
1.6xfairy
Resists
0.24xpsychic

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released psychic / dark forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.8 DPS
psychicConfusion
psychicPsychic

4 x Confusion per Psychic · 9.0s cycle · 205 power with STAB

#221.2 DPS

4 x Confusion per Shadow Ball · 9.0s cycle · 191 power with STAB

#320.8 DPS

4 x Confusion per Dark Pulse · 9.0s cycle · 187 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
ConfusionSTABpsychic19+141.5s15.209.33standard
Astonishghost7+131.0s7.0013.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
PsychicSTABpsychic95-503.0s38.002.28standard
Shadow Ballghost100-503.0s33.332.00standard
Dark PulseSTABdark80-503.0s32.001.92standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing11.1DPT

Confusion+Shadow Ball

4 fast throws · 16 turns · 8.0s to fire

#210.8DPT

Confusion+Dark Pulse

4 fast throws · 16 turns · 8.0s to fire

#310.7DPT

Astonish+Shadow Ball

5 fast throws · 15 turns · 7.5s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
ConfusionSTABpsychic16+144(2.0s)4.803.50
Astonishghost12+103(1.5s)4.003.33

Charged moves

MoveTypePowerEnergyDPEEffect
Shadow Ballghost100-502.00none
Dark PulseSTABdark80-501.92none
PsychicSTABpsychic75-551.64foe Def -1 @10%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

100,000 Stardust and 100 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Hoopa (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Hoopapsychicghost2611871732f / 3creleased
Hoopa (Unbound)psychicdark3111911732f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: HOOPA_UNBOUND_FORM — 2 fast, 3 charged. Ours: 2 fast, 3 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.