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PoGoBud

Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Mega Malamar

#0687
Attack
208
Defense
222
Stamina
200
Best fast:
Peck 10.00 DPS
Best charged:
Psybeam+ 2.04 DPE with STAB
Max CP:
3,596

In-game artwork for this exact form (PokeMiners asset dump).

FormsMalamarMega Malamar
Slug:
malamar-mega
Game Master form:
MALAMAR (no form template)
Family:
FAMILY_INKAY

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#333 of 1,123 · top 29.7%
208
Defense#84 of 1,123 · top 7.5%
222
Stamina#229 of 1,123 · top 20.4%
200

Stat product 9,235,200 — #143 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,143
15/15/15, old level cap
Max CP (L50)
3,554
15/15/15, current level cap
Max CP (L51)
3,596
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,717 - 1,796
IV 10 to 15
Catch CP (L25)
2,146 - 2,245
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.5 m
Weight
47 kg
Second charged move
50 candy
50,000 stardust
Mega Energy
300
60 for every Mega Evolution after the first

Best against

Which raid bosses Mega Malamar is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
1
of 120 bosses ranked
Matchups
10
bosses it places on at all
Points
100
Pokebattler's published weighting

Its best showing is3againstBellsprout(Shadow Tier 1) with Psycho Cut + Psybeam+.

  • #3Shadow BellsproutgrasspoisonShadow Tier 1live
    Estimator
    0.04
    Time to win
    0:08
    Points
    0
    Psycho Cut + Psybeam+
  • #13EternatuspoisondragonTier 5
    Estimator
    1.91
    Time to win
    8:47
    Points
    20
    Psycho Cut + Psybeam+
  • #16MarshadowfightingghostTier 5
    Estimator
    1.88
    Time to win
    8:39
    Points
    10
    Psycho Cut + Psybeam+
  • #16ZamazentafightingTier 5
    Estimator
    2.37
    Time to win
    10:54
    Points
    10
    Psycho Cut + Psybeam+
  • #19Galarian ZapdosfightingflyingTier 5
    Estimator
    1.91
    Time to win
    8:48
    Points
    10
    Psycho Cut + Psybeam+
  • #23KeldeowaterfightingTier 5
    Estimator
    1.95
    Time to win
    8:58
    Points
    10
    Psycho Cut + Psybeam+
  • #25TerrakionrockfightingTier 5
    Estimator
    1.93
    Time to win
    8:53
    Points
    10
    Psycho Cut + Psybeam+
  • #26Mega VictreebelgrasspoisonMegalive
    Estimator
    1.10
    Time to win
    5:07
    Points
    10
    Psycho Cut + Psybeam+
  • #27Urshifu (Rapid Strike)fightingwaterTier 5
    Estimator
    1.81
    Time to win
    8:19
    Points
    10
    Psycho Cut + Psybeam+
  • #30NaganadelpoisondragonTier 5
    Estimator
    1.66
    Time to win
    7:39
    Points
    10
    Psycho Cut + Psybeam+

"Details" opens Mega Malamar's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Mega Malamar places nowhere with Shadow, Mega and Legendary attackers hidden, so the table above is the everything-on ranking. With everything switched on it places on 10 bosses (best #3 vs Bellsprout). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
32,568
Attack
176
Defense
187
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Malamar →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2791,599
11/11/111,2921,616
12/12/121,3061,633
13/13/131,3201,650
14/14/141,3341,667
15/15/15hundo1,3471,685

Caught CP range 1,279 - 1,347, or 1,599 - 1,685 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (1)
  • Neutral (15)
  • Double resists (1)
Weak to
2.56xbug
1.6xfairy
Resists
0.24xpsychic

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released dark / psychic forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset26.3 DPS
psychicPsycho Cut
psychicPsybeam+

15 x Psycho Cut per Psybeam+ · 10.5s cycle · 276 power with STAB

#226.3 DPS
psychicPsywave
psychicPsybeam+

15 x Psywave per Psybeam+ · 10.5s cycle · 276 power with STAB

#323.4 DPS
flyingPeck
psychicPsybeam+

10 x Peck per Psybeam+ · 13.0s cycle · 304 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Peckflying10+101.0s10.0010.00standard
Psycho CutSTABpsychic4+70.5s9.6014.00standard
PsywaveSTABpsychic4+70.5s9.6014.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Psybeam+STABpsychic170-1003.0s68.002.04Mega-exclusive
Superpowerfighting85-503.0s28.331.70standard
Foul PlaySTABdark70-502.0s42.001.68standard
PsybeamSTABpsychic65-503.0s26.001.56standard
Hyper Beamnormal150-1004.0s37.501.50standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Mega-exclusive movepsychicPsybeam+170 power · 100 energy · 3.0s · 68.0 DPS · 2.04 DPE · PvP 60/45

Only this Mega can use it. The Game Master carries it as its own VM_MOVE_TEMP_EVOLUTION_... template — full raid and PvP numbers, the same isLocked flag Behemoth Blade and Dynamax Cannon carry, and no name, only an animation key. Pokebattler names it the same way and prints the same power, duration, energy and damage window, so it is merged into the charged movepool above rather than dropped.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.1DPT

Psywave+Superpower

10 fast throws · 10 turns · 5.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#211.5DPT

Peck+Superpower

5 fast throws · 10 turns · 5.0s to fire

Lowers its own Attack by 1 stage; Lowers its own Defense by 1 stage

#311.4DPT

Psywave+Foul Play

10 fast throws · 10 turns · 5.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
PsywaveSTABpsychic3+41(0.5s)3.604.00
Peckflying6+82(1.0s)3.004.00
Psycho CutSTABpsychic4+92(1.0s)2.404.50

Charged moves

MoveTypePowerEnergyDPEEffect
Superpowerfighting85-402.13self Atk -1self Def -1
Foul PlaySTABdark65-401.95none
Hyper Beamnormal150-801.88none
Psybeam+STABpsychic60-451.60none
PsybeamSTABpsychic70-601.40none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Malamar.

  • 300 Mega Energy the first time, 60 after that.
  • In-game icon shipped in the live client: yes · 5 Mega Level templates
  • No counterpart in the mainline games — why we still show it.

Forms of Malamar (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Malamardarkpsychic1771652003f / 4creleased
Mega Malamardarkpsychic2082222003f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: MALAMAR_MEGA — 3 fast, 6 charged. Ours: 3 fast, 5 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.