† Legacy move (Elite TM) · Mega-only move
Weak to
1.6x
1.6x
1.6x
1.6x
1.6x
1.6x
Mr. Rime against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,540 | 1,925 |
| 11/11/11 | 1,555 | 1,944 |
| 12/12/12 | 1,570 | 1,962 |
| 13/13/13 | 1,585 | 1,981 |
| 14/14/14 | 1,600 | 2,000 |
| 15/15/15hundo | 1,615 | 2,019 |
Caught CP range 1,540 - 1,615, or 1,925 - 2,019 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
What Mr. Rime throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +14 | 1.5s | 0.50s | |
| 11 | +9 | 1.0s | 0.75s | |
| 10 | +10 | 1.0s | 0.40s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 95 | -50 | 3.0s | 1.50s | |
| 60 | -33 | 2.0s | 1.50s | |
| 50 | -33 | 2.0s | 1.40s | |
| 65 | -50 | 3.0s | 1.10s |
Simulating each boss moveset…
Beating Mr. Rime should take 1 trainer with level 40 counters. Caught CP 1,540-1,615.
Type a name, then Enter or click a result
Mr. Rime is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
“Joint top pick”: 3 attackers inside 2.1% of each other — this simulator's own accuracy against pokebattler.com (median 1.6% per attacker), so any of them is the right answer.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 847% | 3554.4% | 0:12 | 0.0 | 0.07 |
| Ice Shard / Psybeam | 100% | 903% | 3497.0% | 0:12 | 0.0 | 0.07 |
| Ice Shard / Psychic |
Tier 1: 600 HP, 3:00 timer, boss Attack 135 / Defense 115 (15/15/15 at tier CPM 0.5974).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Delphox top pick Fire Spin / Mystical Fire+ | Fire Spin / Mystical Fire++23 more movesets | 100% | 3706.6% | 0.07 | 0:12 | 0.0 | 100% | 4,783 | 62.3 | 732 |
| 2 | Mega Houndoom top pick Fire Fang / Dark Pulse+ | Fire Fang / Dark Pulse++17 more movesets | 97% | 3656.9% | 0.07 | 0:12 | 0.0 | 100% | 3,842 | 56.9 | 677 |
| 3 | Mega Beedrill top pick Bug Bite / Fell Stinger+ | Bug Bite / Fell Stinger++23 more movesets | 77% | 3633.1% | 0.07 | 0:12 | 0.0 | 100% | 3,383 | 50.3 | 604 |
| 4 | Shadow Reshiram Fire Fang / Fusion Flare | Fire Fang / Fusion Flare+9 more movesets | 84% | 3609.0% | 0.07 | 0:12 | 0.0 | 100% | 4,038 | 51.5 | 621 |
| 5 | Zamazenta (Crowned Shield) Metal Claw / Behemoth Bash | Metal Claw / Behemoth Bash+7 more movesets | 94% | 3606.1% | 0.07 | 0:12 | 0.0 | 100% | 4,172 | 52.5 | 634 |
| 6 | Necrozma (Dawn Wings) Metal Claw / Moongeist Beam | Metal Claw / Moongeist Beam+14 more movesets | 91% | 3582.3% | 0.07 | 0:12 | 0.0 | 100% | 4,099 | 51.3 | 623 |
| 7 | Necrozma (Dusk Mane) Metal Claw / Sunsteel Strike | Metal Claw / Sunsteel Strike+14 more movesets | 96% | 3493.3% | 0.07 | 0:12 | 0.0 | 100% | 4,099 | 53.5 | 668 |
| 8 | Mega Gengar Lick / Shadow Ball | Lick / Shadow Ball+31 more movesets | 74% | 3408.7% | 0.07 | 0:13 | 0.0 | 100% | 4,336 | 50.2 | 641 |
| 9 | Zacian (Crowned Sword) Metal Claw / Behemoth Blade | Metal Claw / Behemoth Blade+7 more movesets | 89% | 3392.7% | 0.07 | 0:13 | 0.0 | 100% | 4,979 | 55.8 | 717 |
| 10 | Blacephalon Astonish / Mind Blown | Astonish / Mind Blown+7 more movesets | 76% | 3390.1% | 0.07 | 0:13 | 0.0 | 100% | 3,297 | 49.8 | 640 |
| 11 | Mega Lucario Bullet Punch / Meteor Mash | Bullet Punch / Meteor Mash+23 more movesets | 76% | 3292.8% | 0.07 | 0:13 | 0.0 | 100% | 3,826 | 45.9 | 607 |
| 12 | Shadow Darmanitan (Standard) Fire Fang / Overheat | Fire Fang / Overheat+11 more movesets | 71% | 3267.4% | 0.07 | 0:13 | 0.0 | 100% | 3,105 | 46.5 | 614 |
| 13 | Mega Blaziken Fire Spin / Overheat | Fire Spin / Overheat+20 more movesets | 71% | 3243.2% | 0.07 | 0:13 | 0.0 | 100% | 4,161 | 48.0 | 638 |
| 14 | Shadow Chandelure Fire Spin / Poltergeist | Fire Spin / Poltergeist+19 more movesets | 70% | 3205.6% | 0.08 | 0:14 | 0.0 | 100% | 3,268 | 45.5 | 618 |
| 15 | Shadow Metagross Bullet Punch / Meteor Mash | Bullet Punch / Meteor Mash+15 more movesets | 82% | 3191.5% | 0.08 | 0:14 | 0.0 | 100% | 3,791 | 45.3 | 619 |
| 16 | Mega Charizard Y Fire Spin / Overheat | Fire Spin / Overheat+29 more movesets | 73% | 3159.2% | 0.08 | 0:14 | 0.0 | 100% | 4,455 | 46.0 | 634 |
| 17 | Shadow Darkrai Snarl / Shadow Ball | Snarl / Shadow Ball+14 more movesets | 73% | 3114.0% | 0.08 | 0:14 | 0.0 | 100% | 3,739 | 43.0 | 602 |
| 18 | Mega Metagross Bullet Punch / Meteor Mash | Bullet Punch / Meteor Mash+15 more movesets | 85% | 3114.0% | 0.08 | 0:14 | 0.0 | 100% | 4,911 | 43.1 | 603 |
| 19 | Shadow Moltres Fire Spin / Overheat | Fire Spin / Overheat+11 more movesets | 69% | 3114.0% | 0.08 | 0:14 | 0.0 | 100% | 3,465 | 43.9 | 615 |
| 20 | Mega Absol Snarl / Brutal Swing | Snarl / Brutal Swing+9 more movesets | 69% | 3087.5% | 0.08 | 0:14 | 0.0 | 100% | 3,301 | 44.3 | 626 |
| 21 | Shadow Rampardos Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 63% | 2982.9% | 0.08 | 0:15 | 0.0 | 100% | 3,298 | 46.1 | 657 |
| 22 | Shadow Emboar Ember / Blast Burn | Ember / Blast Burn+9 more movesets | 62% | 2962.1% | 0.08 | 0:15 | 0.0 | 100% | 2,982 | 42.8 | 614 |
| 23 | Shadow Heatran Fire Spin / Fire Blast | Fire Spin / Fire Blast+11 more movesets | 72% | 2906.4% | 0.08 | 0:15 | 0.0 | 100% | 3,754 | 40.1 | 601 |
| 24 | Shadow Ho-Oh Incinerate / Sacred Fire++ | Incinerate / Sacred Fire+++27 more movesets | 68% | 2906.4% | 0.08 | 0:15 | 0.0 | 100% | 3,863 | 42.0 | 630 |
| 25 | Shadow Entei Fire Spin / Overheat | Fire Spin / Overheat+11 more movesets | 67% | 2906.4% | 0.08 | 0:15 | 0.0 | 100% | 3,473 | 40.1 | 601 |
| 26 | Shadow Blaziken Ember / Blast Burn | Ember / Blast Burn+20 more movesets | 59% | 2892.6% | 0.08 | 0:15 | 0.1 | 100% | 2,848 | 43.3 | 619 |
| 27 | Mega Heracross Fury Cutter / Megahorn | Fury Cutter / Megahorn+17 more movesets | 65% | 2868.1% | 0.08 | 0:15 | 0.0 | 100% | 4,814 | 46.4 | 704 |
| 28 | Shadow Gengar Shadow Claw / Shadow Ball | Shadow Claw / Shadow Ball+31 more movesets | 56% | 2852.7% | 0.09 | 0:15 | 0.2 | 100% | 2,878 | 44.8 | 608 |
| 29 | Mega Banette Shadow Claw / Shadow Ball | Shadow Claw / Shadow Ball+5 more movesets | 61% | 2809.0% | 0.09 | 0:16 | 0.0 | 100% | 3,594 | 43.7 | 678 |
| 30 | Shadow Salamence Fire Fang / Brutal Swing | Fire Fang / Brutal Swing+20 more movesets | 57% | 2808.9% | 0.09 | 0:16 | 0.2 | 100% | 3,749 | 39.9 | 550 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 65 | -33 | 3.5s | 2.20s |
| 100% |
| 833% |
| 3514.6% |
| 0:12 |
| 0.0 |
| 0.07 |
| Zen Headbutt / Psybeam | 100% | 930% | 3528.4% | 0:12 | 0.0 | 0.07 |
| Ice Shard / Ice Punch | 100% | 860% | 3530.4% | 0:12 | 0.0 | 0.07 |
| Zen Headbutt / Ice Punch | 100% | 854% | 3532.4% | 0:12 | 0.0 | 0.07 |
| Ice Shard / Icy Wind | 100% | 867% | 3546.4% | 0:12 | 0.0 | 0.07 |
| Zen Headbutt / Psychic | 100% | 860% | 3546.4% | 0:12 | 0.0 | 0.07 |
| Confusion / Psybeam | 100% | 853% | 3556.4% | 0:12 | 0.0 | 0.07 |
| Zen Headbutt / Icy Wind | 100% | 876% | 3558.4% | 0:12 | 0.0 | 0.07 |
| Confusion / Psychic | 100% | 785% | 3568.6% | 0:12 | 0.0 | 0.07 |
| Ice Shard / Triple Axel | 100% | 833% | 3570.6% | 0:12 | 0.0 | 0.07 |
| Confusion / Icy Wind | 100% | 843% | 3574.7% | 0:12 | 0.0 | 0.07 |
| Confusion / Ice Punch | 100% | 849% | 3578.7% | 0:12 | 0.0 | 0.07 |
| Zen Headbutt / Triple Axel | 100% | 844% | 3599.3% | 0:12 | 0.0 | 0.07 |
| Confusion / Triple Axel | 100% | 816% | 3605.5% | 0:12 | 0.0 | 0.07 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.