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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Salazzle

#0758
Attack
228
Defense
130
Stamina
169
Best fast:
Poison Jab 15.60 DPS with STAB
Best charged:
Dragon Pulse 1.80 DPE
Max CP:
2,836

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
salazzle
Game Master form:
SALAZZLE (no form template)
Family:
FAMILY_SALANDIT

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#226 of 1,123 · top 20.1%
228
Defense#692 of 1,123 · top 61.6%
130
Stamina#554 of 1,123 · top 49.3%
169

Stat product 5,009,160 — #522 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,479
15/15/15, old level cap
Max CP (L50)
2,802
15/15/15, current level cap
Max CP (L51)
2,836
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,344 - 1,416
IV 10 to 15
Catch CP (L25)
1,680 - 1,770
weather boosted, IV 10 to 15

Evolution family

1 evolution in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.2 m
Weight
22.2 kg
Second charged move
50 candy
50,000 stardust

Best against

Which raid bosses Salazzle is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
1
of 123 bosses ranked
Matchups
11
bosses it places on at all
Points
120
Pokebattler's published weighting

Its best showing is7againstTapu Bulu(Tier 5) with Poison Jab + Sludge Wave.

  • #7Tapu BulugrassfairyTier 5
    Estimator
    2.06
    Time to win
    9:30
    Points
    30
    Poison Jab + Sludge Wave
  • #17ZacianfairyTier 5
    Estimator
    3.69
    Time to win
    16:59
    Points
    10
    Poison Jab + Sludge Wave
  • #24Genesect (Burn)bugsteelTier 5
    Estimator
    2.00
    Time to win
    9:11
    Points
    10
    Incinerate + Fire Blast
  • #24Genesect (Chill)bugsteelTier 5
    Estimator
    2.01
    Time to win
    9:15
    Points
    10
    Incinerate + Fire Blast
  • #25Genesect (Shock)bugsteelTier 5
    Estimator
    2.02
    Time to win
    9:19
    Points
    10
    Incinerate + Fire Blast
  • #25Genesect (Douse)bugsteelTier 5
    Estimator
    2.08
    Time to win
    9:34
    Points
    10
    Incinerate + Fire Blast
  • #26KartanagrasssteelTier 5
    Estimator
    1.90
    Time to win
    8:45
    Points
    10
    Incinerate + Fire Blast
  • #27GenesectbugsteelTier 5
    Estimator
    2.16
    Time to win
    9:57
    Points
    10
    Incinerate + Fire Blast
  • #29XerneasfairyTier 5live
    Estimator
    3.24
    Time to win
    14:54
    Points
    10
    Poison Jab + Sludge Wave
  • #30Tapu KokoelectricfairyTier 5
    Estimator
    3.10
    Time to win
    14:17
    Points
    10
    Poison Jab + Sludge Wave
  • #31HonedgesteelghostTier 1live
    Estimator
    0.09
    Time to win
    0:17
    Points
    0
    Incinerate + Fire Blast

"Details" opens Salazzle's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Tier 1)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
7,167
Attack
145
Defense
86
HP
600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Salazzle →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3441,680
11/11/111,3581,698
12/12/121,3731,716
13/13/131,3871,734
14/14/141,4021,752
15/15/15hundo1,4161,770

Caught CP range 1,344 - 1,416, or 1,680 - 1,770 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (3)
  • Neutral (6)
  • Resists (8)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released poison / fire forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.2 DPS

12 x Poison Jab per Fire Blast · 16.0s cycle · 355 power with STAB

#221.8 DPS

5 x Incinerate per Fire Blast · 16.5s cycle · 360 power with STAB

#320.9 DPS

12 x Poison Jab per Sludge Wave · 15.0s cycle · 313 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Poison JabSTABpoison13+91.0s15.609.00standard
IncinerateSTABfire32+222.5s15.368.80standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Dragon Pulsedragon90-503.5s25.711.80standard
Fire BlastSTABfire140-1004.0s42.001.68standard
Sludge WaveSTABpoison105-1003.0s42.001.26standard
Poison FangSTABpoison30-331.5s24.001.09standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Incinerate+Fire Blast

4 fast throws · 20 turns · 10.0s to fire

#211.4DPT

Incinerate+Sludge Wave

4 fast throws · 20 turns · 10.0s to fire

#311.2DPT

Poison Jab+Fire Blast

12 fast throws · 24 turns · 12.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
IncinerateSTABfire20+205(2.5s)4.804.00
Poison JabSTABpoison7+72(1.0s)4.203.50

Charged moves

MoveTypePowerEnergyDPEEffect
Fire BlastSTABfire140-802.10none
Sludge WaveSTABpoison110-652.03none
Dragon Pulsedragon90-551.64none
Poison FangSTABpoison45-401.35foe Def -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Salazzle (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Salazzlepoisonfire2281301692f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattlerstats, typing and movepool all match

Their entry: SALAZZLE — 2 fast, 4 charged. Ours: 2 fast, 4 charged.

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.