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Kartana counters

#0798
Lobby CP
58,102
Attack
267
Defense
155
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,010 - 2,101.

Kartana weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Kartana is weak to fire2.56xfighting1.6x

  • Double weak (1)
  • Weak (1)
  • Neutral (6)
  • Resists (10)

It resists grass0.39xnormal0.625xpoison0.625xrock0.625xsteel0.625xwater0.625xelectric0.625xpsychic0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Kartana counters

Beating Kartana should take 2 trainers with Pokemon of this strength. Difficulty rating 1.37 with the best counter, 6:19 to win.

Trainers2duo
#AttackerMoveset
1Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6326:191.376.080.2%
2Cinderacefirejoint top pickfireFire SpinfirePyroball3,0186:181.376.080.4%
3CharizardfireflyingfireFire SpinfireBlast Burn2,8896:371.445.976.5%
4ChandelureghostfirefireFire SpinfireOverheat3,2686:311.426.077.7%
5BlazikenfirefightingfireFire SpinfireBlast Burn2,8486:341.436.077.1%
6DelphoxfirepsychicfireFire SpinfireBlast Burn3,0596:421.466.075.6%
7Darmanitan (Standard)firefireFire FangfireOverheat3,1056:421.466.075.7%
8EmboarfirefightingfireEmberfireBlast Burn2,9826:481.485.974.5%
9IncineroarfiredarkfireFire FangfireBlast Burn2,9966:581.516.072.7%
10SkeledirgefireghostfireIncineratefireBlast Burn3,0277:151.575.770.0%
11TyphlosionfirefireIncineratefireBlast Burn2,8897:101.566.070.7%
12InfernapefirefightingfireFire SpinfireBlast Burn2,6837:071.556.071.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Kartana.

Estimator is how many trainers of this strength the fight needs. Power is the share of Kartana's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingAir Slash+darkNight Slashhardest6:551.506.0100%
2grassRazor Leaf+flyingAerial Ace6:461.476.0100%
3flyingAir Slash+flyingAerial Ace6:441.466.0100%
4bugFury Cutter+flyingAerial Ace6:411.456.0100%
5grassRazor Leaf+darkNight Slash6:361.436.0100%
6bugFury Cutter+darkNight Slash6:321.426.0100%
7flyingAir Slash+fightingSacred Sword6:311.426.0100%
8flyingAir Slash+grassLeaf Blade6:301.416.0100%
9grassRazor Leaf+grassLeaf Blade6:291.416.0100%
10grassRazor Leaf+fightingSacred Sword6:281.416.0100%
11bugFury Cutter+fightingSacred Sword6:251.396.0100%
12bugFury Cutter+grassLeaf Blade6:231.396.0100%
13flyingAir Slash+bugX-Scissor6:161.366.0100%
14grassRazor Leaf+bugX-Scissor6:151.366.0100%
15bugFury Cutter+bugX-Scissor6:131.355.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Kartana throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
flyingAir Slash12+81.0s0.80s
bugFury Cutter4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
fightingSacred Sword50-331.0s0.30s
grassLeaf BladeSTAB70-332.5s1.35s
bugX-Scissor45-331.5s1.10s
darkNight Slash45-332.0s1.10s
flyingAerial Ace55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0102,512
11/11/112,0282,535
12/12/122,0462,558
13/13/132,0642,580
14/14/142,0822,603
15/15/15hundo2,1012,626

Caught CP range 2,010 - 2,101, or 2,512 - 2,626 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Kartana is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
323
Game Master
Base Defense
182
Game Master
Base Stamina
139
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((323 + 15) x 0.79)267Game Master base Attack, tier CPM
Defensefloor((182 + 15) x 0.79)155Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 139 unused15,000tier HP pool
Lobby CPfloor((323 + 15) x sqrt(182 + 15) x sqrt(15,000) / 10) β€” no CPM term58,102Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Kartana's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.