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Zacian counters

#0888
fairyTier 5
Lobby CP
52,195
Attack
212
Defense
198
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,100 - 2,188.

Zacian weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Zacian is weak to poison1.6xsteel1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists dragon0.39xfighting0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Zacian counters

Beating Zacian should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.60 with the best counter, 11:57 to win.

Trainers3small group
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,79111:572.606.042.4%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25013:402.976.037.1%
3ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,24413:553.026.036.4%
4RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,97114:083.076.035.9%
5RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,95114:543.246.034.0%
6GengarghostpoisonghostLickpoisonSludge Bomb2,87814:533.236.034.1%
7OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,94615:053.286.033.6%
8KingambitdarksteelsteelMetal ClawsteelIron Head3,61415:293.365.932.7%
9LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,70315:213.346.033.0%
10ToxicroakpoisonfightingpoisonPoison JabpoisonSludge Bomb2,48815:563.466.031.8%
11DuraludonsteeldragonsteelMetal ClawsteelFlash Cannon3,06716:193.556.031.1%
12VictreebelgrasspoisonpoisonAcidpoisonSludge Bomb2,43116:283.586.030.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Zacian.

Estimator is how many trainers of this strength the fight needs. Power is the share of Zacian's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 16 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelMetal Claw+electricWild Chargehardest14:183.116.099%
2fireFire Fang+fightingClose Combat14:133.096.0100%
3darkSnarl+electricWild Charge14:133.096.0100%
4fireFire Fang+electricWild Charge14:083.076.0100%
5normalQuick Attack+electricWild Charge14:033.056.094%
6darkSnarl+fightingClose Combat14:023.056.0100%
7fireFire Fang+fairyPlay Rough13:583.046.0100%
8steelMetal Claw+fightingClose Combat13:563.036.0100%
9normalQuick Attack+fightingClose Combat13:523.016.0100%
10fireFire Fang+steelIron Head13:483.006.0100%
11darkSnarl+fairyPlay Rough13:452.996.092%
12darkSnarl+steelIron Head13:432.986.093%
13steelMetal Claw+fairyPlay Rough13:412.976.0100%
14normalQuick Attack+steelIron Head13:392.976.0100%
15steelMetal Claw+steelIron Head13:392.966.099%
16normalQuick Attack+fairyPlay Rough13:332.956.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Zacian throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire Fang13+91.0s0.74s
steelMetal Claw6+50.5s0.23s
darkSnarl11+131.0s0.75s
normalQuick Attack10+131.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
fightingClose Combat105-1002.5s1.20s
fairyPlay RoughSTAB90-503.0s1.40s
electricWild Charge90-502.5s1.60s
steelIron Head60-502.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,1002,625
11/11/112,1172,647
12/12/122,1352,669
13/13/132,1522,691
14/14/142,1702,713
15/15/15hundo2,1882,735

Caught CP range 2,100 - 2,188, or 2,625 - 2,735 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Zacian is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
254
Game Master
Base Defense
236
Game Master
Base Stamina
192
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((254 + 15) x 0.79)212Game Master base Attack, tier CPM
Defensefloor((236 + 15) x 0.79)198Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 192 unused15,000tier HP pool
Lobby CPfloor((254 + 15) x sqrt(236 + 15) x sqrt(15,000) / 10) β€” no CPM term52,195Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Zacian's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.