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Xerneas counters

#0716
Lobby CP
45,899
Attack
209
Defense
158
HP
15,000
Raid timer
5 min
300s

Caught CP range 2,073 - 2,160.

Xerneas weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Xerneas is weak to poison1.6xsteel1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists dragon0.39xfighting0.625xbug0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Xerneas counters

Beating Xerneas should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.08 with the best counter, 9:34 to win.

Trainers3small group
#AttackerMoveset
1Metagrosssteelpsychicjoint top picksteelBullet PunchsteelMeteor Mash3,7919:342.086.053.0%
2TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25010:482.355.746.9%
3ExcadrillgroundsteelsteelMetal ClawsteelIron Head3,24411:382.536.043.5%
4LucariofightingsteelsteelBullet PunchsteelMeteor Mash2,70311:242.486.044.5%
5GengarghostpoisonghostLickpoisonSludge Bomb2,87811:432.555.943.3%
6RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,95112:102.646.041.7%
7RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,97111:492.576.042.9%
8OverqwildarkpoisonpoisonPoison JabpoisonSludge Bomb2,94612:062.636.041.9%
9KingambitdarksteelsteelMetal ClawsteelIron Head3,61412:172.676.041.3%
10DuraludonsteeldragonsteelMetal ClawsteelFlash Cannon3,06712:402.756.040.0%
11AggronsteelrocksteelIron TailsteelHeavy Slam3,00013:523.026.036.5%
12ScizorbugsteelsteelBullet PunchsteelIron Head3,00113:392.976.037.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Xerneas.

Estimator is how many trainers of this strength the fight needs. Power is the share of Xerneas's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicZen Headbutt+fightingClose Combathardest11:582.606.0100%
2psychicZen Headbutt+normalGiga Impact11:252.486.0100%
3normalTackle+normalGiga Impact11:252.486.0100%
4normalTackle+fightingClose Combat11:182.465.9100%
5psychicZen Headbutt+fairyMoonblast11:122.436.0100%
6normalTackle+electricThunder11:102.436.0100%
7psychicZen Headbutt+electricThunder11:072.426.0100%
8normalTackle+fairyMoonblast11:042.416.0100%
9psychicZen Headbutt+bugMegahorn10:462.345.8100%
10normalTackle+bugMegahorn10:412.325.797%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Xerneas throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicZen Headbutt11+91.0s0.75s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
bugMegahorn105-1002.0s1.50s
normalGiga Impact200-1004.5s0.80s
fightingClose Combat105-1002.5s1.20s
electricThunder100-1002.5s1.30s
fairyMoonblastSTAB130-1004.0s2.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,0732,591
11/11/112,0902,613
12/12/122,1082,635
13/13/132,1252,657
14/14/142,1432,679
15/15/15hundo2,1602,701

Caught CP range 2,073 - 2,160, or 2,591 - 2,701 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 2,073 - 2,160 normal and 2,591 - 2,701 boosted for this boss β€” both match the table above exactly, computed from base stats rather than copied from it.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

in rotation nowXerneas5-Star Raids β€” simulated here as Tier 5
  • Shiny available
  • Weather boosted in Cloudy (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
250
Game Master
Base Defense
185
Game Master
Base Stamina
246
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((250 + 15) x 0.79)209Game Master base Attack, tier CPM
Defensefloor((185 + 15) x 0.79)158Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 246 unused15,000tier HP pool
Lobby CPfloor((250 + 15) x sqrt(185 + 15) x sqrt(15,000) / 10) β€” no CPM term45,899Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Xerneas's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.