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Genesect counters

#0649
bugsteelTier 5
Lobby CP
47,836
Attack
210
Defense
169
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,833 - 1,916.

Genesect weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Genesect is weak to fire2.56x

  • Double weak (1)
  • Neutral (8)
  • Resists (9)

It resists poison0.39xgrass0.39xnormal0.625xbug0.625xsteel0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Genesect counters

Beating Genesect should take 2 trainers with Pokemon of this strength. Difficulty rating 1.45 with the best counter, 6:39 to win.

Trainers2duo
#AttackerMoveset
1Chandelureghostfirejoint top pickfireFire SpinfireOverheat3,2686:391.455.976.2%
2VolcaronabugfirefireFire SpinfireOverheat3,6326:501.486.074.2%
3BlazikenfirefightingfireFire SpinfireBlast Burn2,8486:471.475.974.7%
4CinderacefirefireFire SpinfirePyroball3,0186:471.476.074.8%
5Darmanitan (Standard)firefireFire FangfireOverheat3,1056:531.506.073.6%
6EmboarfirefightingfireEmberfireBlast Burn2,9827:101.565.770.7%
7CharizardfireflyingfireFire SpinfireBlast Burn2,8897:101.565.670.7%
8InfernapefirefightingfireFire SpinfireBlast Burn2,6837:121.565.970.5%
9SkeledirgefireghostfireIncineratefireBlast Burn3,0277:391.665.366.3%
10DelphoxfirepsychicfireFire SpinfireBlast Burn3,0597:121.566.070.4%
11FlareonfirefireFire SpinfireOverheat3,0297:251.616.068.4%
12IncineroarfiredarkfireFire FangfireBlast Burn2,9967:301.636.067.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Genesect.

Estimator is how many trainers of this strength the fight needs. Power is the share of Genesect's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugFury Cutter+normalHyper Beamhardest7:051.546.0100%
2steelMetal Claw+normalHyper Beam7:041.536.0100%
3steelMetal Claw+steelMagnet Bomb6:471.476.0100%
4bugFury Cutter+steelMagnet Bomb6:451.476.0100%
5bugFury Cutter+bugX-Scissor6:391.445.7100%
6steelMetal Claw+bugX-Scissor6:381.445.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Genesect throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelMetal ClawSTAB6+50.5s0.23s
bugFury CutterSTAB4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
normalHyper Beam150-1004.0s3.50s
bugX-ScissorSTAB45-331.5s1.10s
steelMagnet BombSTAB75-333.0s2.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,8332,292
11/11/111,8502,312
12/12/121,8662,333
13/13/131,8832,353
14/14/141,8992,374
15/15/15hundo1,9162,395

Caught CP range 1,833 - 1,916, or 2,292 - 2,395 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Genesect is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
252
Game Master
Base Defense
199
Game Master
Base Stamina
174
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((252 + 15) x 0.79)210Game Master base Attack, tier CPM
Defensefloor((199 + 15) x 0.79)169Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 174 unused15,000tier HP pool
Lobby CPfloor((252 + 15) x sqrt(199 + 15) x sqrt(15,000) / 10) β€” no CPM term47,836Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Genesect's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.