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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Porygon-Z

#0474
Attack
264
Defense
150
Stamina
198
Best fast:
Hidden Power 12.00 DPS with STAB
Best charged:
Solar Beam 1.80 DPE
Max CP:
3,737

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
porygon-z
Game Master form:
PORYGON_Z (no form template)
Family:
FAMILY_PORYGON

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#88 of 1,123 · top 7.8%
264
Defense#538 of 1,123 · top 47.9%
150
Stamina#236 of 1,123 · top 21%
198

Stat product 7,840,800 — #218 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,266
15/15/15, old level cap
Max CP (L50)
3,693
15/15/15, current level cap
Max CP (L51)
3,737
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,783 - 1,866
IV 10 to 15
Catch CP (L25)
2,230 - 2,333
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Porygon2198/180/198 · 2,711 CP
    25 candy
    • Up-Grade
    • 22 candy once purified
  3. Stage 3
    Porygon-Z264/150/198 · 3,266 CP
    100 candy
    • Sinnoh Stone
    • 90 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
0.9 m
Weight
34 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Porygon-Z is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 123 bosses ranked
Matchups
10
bosses it places on at all
Points
70
Pokebattler's published weighting

Its best showing is19againstRayquaza(Tier 5) with Lock-On + Blizzard.

  • #19RayquazadragonflyingTier 5
    Estimator
    1.96
    Time to win
    9:01
    Points
    10
    Lock-On + Blizzard
  • #19Zygarde (Fifty Percent)dragongroundTier 5
    Estimator
    2.50
    Time to win
    11:30
    Points
    10
    Lock-On + Blizzard
  • #20Zygarde (Complete)dragongroundTier 5
    Estimator
    2.25
    Time to win
    10:20
    Points
    10
    Lock-On + Blizzard
  • #20Shadow Thundurus (Incarnate)electricflyingShadow Tier 5live
    Estimator
    4.61
    Time to win
    21:47
    Points
    10
    Lock-On + Blizzard
  • #21Zygarde (Ten Percent)dragongroundTier 5
    Estimator
    1.95
    Time to win
    8:57
    Points
    10
    Lock-On + Blizzard
  • #21Landorus (Incarnate)groundflyingTier 5
    Estimator
    2.29
    Time to win
    10:33
    Points
    10
    Lock-On + Blizzard
  • #23Landorus (Therian)groundflyingTier 5
    Estimator
    2.26
    Time to win
    10:23
    Points
    10
    Lock-On + Blizzard
  • #32Shadow QuagsirewatergroundShadow Tier 3live
    Estimator
    1.04
    Time to win
    3:03
    Points
    0
    Lock-On + Solar Beam
  • #32Shaymin (Sky)grassflyingTier 5
    Estimator
    2.08
    Time to win
    9:36
    Points
    0
    Lock-On + Blizzard
  • #32Tapu FiniwaterfairyTier 5
    Estimator
    3.89
    Time to win
    17:55
    Points
    0
    Lock-On + Solar Beam

"Details" opens Porygon-Z's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Its Shadow form places on 2 more, best #27 vs Landorus (Incarnate). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
21,502
Attack
203
Defense
120
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Porygon-Z →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7832,230
11/11/111,8002,250
12/12/121,8162,271
13/13/131,8332,291
14/14/141,8492,312
15/15/15hundo1,8662,333

Caught CP range 1,783 - 1,866, or 2,230 - 2,333 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (1)
  • Neutral (16)
  • Resists (1)
Weak to
Resists
0.39xghost

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released normal forms with the highest attack — they share every weakness and resistance above.

Movepool

3 fast and 5 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.7 DPS
normalLock-On

10 x Lock-On per Hyper Beam · 9.0s cycle · 204 power with STAB

#221.1 DPS

7 x Hidden Power per Hyper Beam · 14.5s cycle · 306 power with STAB

#320.4 DPS

10 x Lock-On per Solar Beam · 10.0s cycle · 204 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Hidden PowerSTABnormal15+151.5s12.0010.00standard
Charge Beamelectric7+141.0s7.0014.00standard
Lock-OnSTABnormal2+100.5s4.8020.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Solar Beamgrass180-1005.0s36.001.80standard
Hyper BeamSTABnormal150-1004.0s45.001.80standard
Tri-AttackSTABnormal75-502.5s36.001.80elite / legacy
Zap Cannonelectric140-1003.5s40.001.40standard
Blizzardice130-1003.0s43.331.30standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing12.4DPT

Lock-On+Hyper Beam

16 fast throws · 16 turns · 8.0s to fire

#210.6DPT

Lock-On+Solar Beam

16 fast throws · 16 turns · 8.0s to fire

#310.6DPT

Lock-On+Zap Cannon

16 fast throws · 16 turns · 8.0s to fire

Lowers the opponent's Attack by 1 stage (33% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Hidden PowerSTABnormal9+83(1.5s)3.602.67
Charge Beamelectric5+113(1.5s)1.673.67
Lock-OnSTABnormal1+51(0.5s)1.205.00

Charged moves

MoveTypePowerEnergyDPEEffect
Hyper BeamSTABnormal150-802.25none
Solar Beamgrass150-801.88none
Zap Cannonelectric150-801.88foe Atk -1 @33%
Blizzardice140-751.87none
Tri-AttackSTABnormal65-501.56foe Atk -1 @50%foe Def -1 @50%

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Porygon-Z (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Porygon-Znormal2641501983f / 5creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler17 movepool differences

Their entry: PORYGON_Z — 19 fast, 6 charged. Ours: 3 fast, 5 charged.

  • Hidden Power Bug (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Dark (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Dragon (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Electric (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Fighting (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Fire (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Flying (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ghost (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Grass (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ground (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Ice (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Poison (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Psychic (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Rock (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Steel (fast) — only on Pokebattler: Hidden Power, typed
  • Hidden Power Water (fast) — only on Pokebattler: Hidden Power, typed
  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.