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Zygarde (Ten Percent) counters

#0718
Lobby CP
36,944
Attack
173
Defense
148
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,288 - 1,357.

Zygarde (Ten Percent) weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Zygarde (Ten Percent) is weak to ice2.56xdragon1.6xfairy1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (11)
  • Resists (3)
  • Double resists (1)

It resists electric0.24xpoison0.625xrock0.625xfire0.625xβ€” bringing one of those is throwing damage away.

Best Zygarde (Ten Percent) counters

Beating Zygarde (Ten Percent) should take 2 trainers with Pokemon of this strength. Difficulty rating 1.39 with the best counter, 6:24 to win.

Trainers2duo
#AttackerMoveset
1Galarian Darmanitan (Standard)icejoint top pickiceIce FangiceAvalanche3,1056:241.396.079.3%
2BaxcaliburdragoniceiceIce FangiceAvalanche3,5506:381.446.076.4%
3MamoswineicegroundicePowder SnowiceAvalanche3,3286:511.496.074.0%
4WeaviledarkiceiceIce ShardiceAvalanche3,0057:061.546.071.4%
5GlaceoniceiceFrost BreathiceAvalanche3,1267:101.566.070.6%
6CetitaniceiceIce ShardiceAvalanche3,1137:201.596.069.1%
7AurorusrockiceiceFrost BreathiceWeather Ball (Ice)2,8027:551.726.064.1%
8VanilluxeiceiceFrost BreathiceAvalanche2,8227:491.706.064.9%
9AvaluggiceiceIce FangiceAvalanche3,1988:091.776.062.2%
10JynxicepsychiciceFrost BreathiceAvalanche2,5557:551.726.064.0%
11Mr. RimeicepsychiciceIce ShardiceTriple Axel2,8278:031.756.063.0%
12FrosmothicebugicePowder SnowiceIce Beam2,7288:141.796.061.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Zygarde (Ten Percent).

Estimator is how many trainers of this strength the fight needs. Power is the share of Zygarde (Ten Percent)'s HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkBite+groundEarthquakehardest7:081.556.0100%
2psychicZen Headbutt+groundEarthquake7:051.546.0100%
3dragonDragon Tail+groundEarthquake7:051.546.0100%
4darkBite+dragonOutrage7:041.546.0100%
5psychicZen Headbutt+dragonOutrage7:031.536.0100%
6dragonDragon Tail+dragonOutrage7:031.536.0100%
7darkBite+normalHyper Beam7:021.536.0100%
8psychicZen Headbutt+normalHyper Beam7:011.526.0100%
9dragonDragon Tail+normalHyper Beam7:001.526.0100%
10dragonDragon Tail+groundBulldoze6:481.486.0100%
11darkBite+groundBulldoze6:461.476.0100%
12psychicZen Headbutt+groundBulldoze6:431.466.0100%
13dragonDragon Tail+darkCrunch6:411.456.0100%
14psychicZen Headbutt+darkCrunch6:391.446.0100%
15darkBite+darkCrunch6:371.446.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Zygarde (Ten Percent) throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon TailSTAB14+81.0s0.75s
darkBite6+40.5s0.30s
psychicZen Headbutt11+91.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
normalHyper Beam150-1004.0s3.50s
dragonOutrageSTAB110-504.0s2.60s
groundBulldozeSTAB80-503.5s2.60s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2881,610
11/11/111,3011,627
12/12/121,3151,644
13/13/131,3291,661
14/14/141,3431,679
15/15/15hundo1,3571,696

Caught CP range 1,288 - 1,357, or 1,610 - 1,696 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Zygarde (Ten Percent) is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
205
Game Master
Base Defense
173
Game Master
Base Stamina
144
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((205 + 15) x 0.79)173Game Master base Attack, tier CPM
Defensefloor((173 + 15) x 0.79)148Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 144 unused15,000tier HP pool
Lobby CPfloor((205 + 15) x sqrt(173 + 15) x sqrt(15,000) / 10) β€” no CPM term36,944Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Zygarde (Ten Percent)'s own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.