Skip to content
PoGoBattler

Tri-Attack

TRI_ATTACK
normalCharged move21 forms can use it4 get STAB

Raid numbers

The PvE stats the simulator runs on. Energy is gained by fast moves and spent by charged moves.

Power
75
Energy
-50
Duration
2.5s
2500 ms
DPS
30.00
power / duration
DPE
1.50
power / energy
Trainer Battle
65 / 50
power / energy
Damage window1300 - 2400 ms of 2500 ms

Damage lands inside the dark band, not at the end of the animation — that is why a move can be interrupted after it has already hit.

Trainer Battles

A separate Game Master template with its own numbers. Turns run at 0.5s each and energy caps at 100.

Power
65
75 in raids
Energy
-50
-50 in raids
DPE
1.30
1.50 in raids
Stat change
2
on hit, see below
Duration
1 turn
2.5s in raids
  • foe Atk -1Lowers the opponent's Attack by 1 stage (50% chance)x0.800 to that stat
  • foe Def -1Lowers the opponent's Defense by 1 stage (50% chance)x0.800 to that stat

Charged moves resolve inside a turn, so only power, energy and any stat change matter. The stat ladder the Game Master ships is 0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4. Every Trainer Battle number in the snapshot is audited on the data-quality page.

Learned by 21 forms

Same-type users first — they get the x1.2 STAB bonus. Elite / legacy rows need an Elite TM or a past event.

FormTypesHow
Porygon2Porygon2#0233normalSTAB
Porygon-ZPorygon-Z#0474normalSTABelite / legacy
Type: NullType: Null#0772normalSTABunreleased
SilvallySilvally#0773normalSTABunreleased
Silvally (Bug)Silvally (Bug)#0773bugunreleased
Silvally (Dark)Silvally (Dark)#0773darkunreleased
Silvally (Dragon)Silvally (Dragon)#0773dragonunreleased
Silvally (Electric)Silvally (Electric)#0773electricunreleased
Silvally (Fairy)Silvally (Fairy)#0773fairyunreleased
Silvally (Fighting)Silvally (Fighting)#0773fightingunreleased
Silvally (Fire)Silvally (Fire)#0773fireunreleased
Silvally (Flying)Silvally (Flying)#0773flyingunreleased
Silvally (Ghost)Silvally (Ghost)#0773ghostunreleased
Silvally (Grass)Silvally (Grass)#0773grassunreleased
Silvally (Ground)Silvally (Ground)#0773groundunreleased
Silvally (Ice)Silvally (Ice)#0773iceunreleased
Silvally (Poison)Silvally (Poison)#0773poisonunreleased
Silvally (Psychic)Silvally (Psychic)#0773psychicunreleased
Silvally (Rock)Silvally (Rock)#0773rockunreleased
Silvally (Steel)Silvally (Steel)#0773steelunreleased
Silvally (Water)Silvally (Water)#0773waterunreleased

Where this data comes from

Read from the committed Game Master snapshot built 2026-10-03 by npm run data:build. Every integrity check is re-run live on the data quality page.