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Pangoro

Best moves

Pangoro

Movepool

4 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.1 DPS
darkSnarl
fightingClose Combat

8 x Snarl per Close Combat · 10.5s cycle · 232 power with STAB

#221.1 DPS
fightingKarate Chop
fightingClose Combat

8 x Karate Chop per Close Combat · 10.5s cycle · 222 power with STAB

#319.7 DPS
fightingLow Kick
fightingClose Combat

20 x Low Kick per Close Combat · 12.5s cycle · 246 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
SnarlSTABdark11+131.0s13.2013.00standard
Low KickSTABfighting5+50.5s12.0010.00standard
Karate ChopSTABfighting10+131.0s12.0013.00standard
Bullet Punchsteel10+111.0s10.0011.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Night SlashSTABdark45-332.0s27.001.64standard
Rock Sliderock75-502.5s30.001.50standard
Close CombatSTABfighting105-1002.5s50.401.26standard
Iron Headsteel60-502.0s30.001.20standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.