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Meloetta (Pirouette)

Trainer Battles

Meloetta (Pirouette)

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.0DPT

Quick Attack+Close Combat

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#213.0DPT

Low Kick+Close Combat

6 fast throws · 12 turns · 6.0s to fire

Lowers its own Defense by 2 stages

#312.0DPT

Quick Attack+Hyper Beam

10 fast throws · 20 turns · 10.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Quick AttackSTABnormal5+82(1.0s)3.004.00
Low KickSTABfighting5+82(1.0s)3.004.00

Charged moves

MoveTypePowerEnergyDPEEffect
Close CombatSTABfighting100-452.67self Def -2
Hyper BeamSTABnormal150-802.25none
Fire Punchfire60-401.50none
Ice Punchice60-401.50none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.