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Meloetta (Pirouette)

Best moves

Meloetta (Pirouette)

Movepool

2 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset23.0 DPS

8 x Quick Attack per Hyper Beam · 12.0s cycle · 276 power with STAB

#221.4 DPS
fightingLow Kick

20 x Low Kick per Hyper Beam · 14.0s cycle · 300 power with STAB

#321.1 DPS

8 x Quick Attack per Close Combat · 10.5s cycle · 222 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Quick AttackSTABnormal10+131.0s12.0013.00standard
Low KickSTABfighting5+50.5s12.0010.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Hyper BeamSTABnormal150-1004.0s45.001.80standard
Fire Punchfire50-332.0s25.001.52standard
Ice Punchice50-332.0s25.001.52standard
Close CombatSTABfighting105-1002.5s50.401.26standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.