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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Magneton

#0082
Attack
223
Defense
169
Stamina
137
Best fast:
Volt Switch 10.40 DPS with STAB
Best charged:
Magnet Bomb 2.73 DPE with STAB
Max CP:
2,843

In-game artwork for this exact form (PokeMiners asset dump).

Slug:
magneton
Game Master form:
MAGNETON (no form template)
Family:
FAMILY_MAGNEMITE

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#246 of 1,123 · top 21.9%
223
Defense#391 of 1,123 · top 34.8%
169
Stamina#839 of 1,123 · top 74.7%
137

Stat product 5,163,119 — #498 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
2,485
15/15/15, old level cap
Max CP (L50)
2,810
15/15/15, current level cap
Max CP (L51)
2,843
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,348 - 1,420
IV 10 to 15
Catch CP (L25)
1,686 - 1,775
weather boosted, IV 10 to 15

Evolution family

2 evolutions in this line, with the candy and everything else the game asks for — read out of the Game Master's evolutionBranch, form by form.

  1. Base
  2. Stage 2
    Magneton223/169/137 · 2,485 CP
    25 candy
    • 22 candy once purified
  3. Stage 3
    Magnezone238/205/172 · 3,205 CP
    100 candy
    • at a Magnetic Lure Pokestop
    • 90 candy once purified

Evolutions are form-accurate: a regional form evolves into its own regional form, and a branch the game does not have is not drawn (Alolan Raichu names Pikachu as its parent but is not what Pikachu evolves into, so no line is shown). Mega Evolution is not part of this family — it costs Mega Energy and reverts, so it sits with the forms above.

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1 m
Weight
60 kg
Second charged move
50 candy
50,000 stardust
Shadow move
Frustration
Return once purified

Best against

Which raid bosses Magneton is a top counter for, aggregated over the 120 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 120 bosses ranked
Matchups
4
bosses it places on at all
Points
40
Pokebattler's published weighting

Its best showing is13againstDiancie(Tier 5) with Metal Sound + Magnet Bomb.

  • #13DiancierockfairyTier 5
    Estimator
    2.81
    Time to win
    12:57
    Points
    20
    Metal Sound + Magnet Bomb
  • #29Tornadus (Incarnate)flyingTier 5
    Estimator
    2.66
    Time to win
    12:15
    Points
    10
    Thunder Shock + Zap Cannon
  • #30XerneasfairyTier 5live
    Estimator
    3.26
    Time to win
    15:00
    Points
    10
    Metal Sound + Magnet Bomb
  • #32Galarian MoltresdarkflyingTier 5
    Estimator
    3.56
    Time to win
    16:23
    Points
    0
    Thunder Shock + Zap Cannon

"Details" opens Magneton's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Ranked with Shadow, Mega and Legendary attackers hidden — pokebattler.com's own default, so a place here is comparable with a place on its counter page. With everything switched on it places on 0 bosses. Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-05.

As a raid boss (Tier 3)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
19,370
Attack
173
Defense
134
HP
3,600

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Magneton →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3481,686
11/11/111,3631,703
12/12/121,3771,721
13/13/131,3911,739
14/14/141,4061,757
15/15/15hundo1,4201,775

Caught CP range 1,348 - 1,420, or 1,686 - 1,775 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Double weak (1)
  • Weak (2)
  • Neutral (3)
  • Resists (12)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released electric / steel forms with the highest attack — they share every weakness and resistance above.

Movepool

5 fast and 4 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset22.4 DPS
electricVolt Switch
electricZap Cannon

5 x Volt Switch per Zap Cannon · 11.0s cycle · 246 power with STAB

#221.8 DPS
electricZap Cannon

15 x Thunder Shock per Zap Cannon · 11.0s cycle · 240 power with STAB

#320.8 DPS
electricSpark
electricZap Cannon

17 x Spark per Zap Cannon · 12.0s cycle · 250 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
Volt SwitchSTABelectric13+201.5s10.4013.33standard
SparkSTABelectric4+60.5s9.6012.00standard
Thunder ShockSTABelectric4+70.5s9.6014.00standard
Metal SoundSTABsteel4+60.5s9.6012.00standard
Charge BeamSTABelectric7+141.0s8.4014.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
Magnet BombSTABsteel75-333.0s30.002.73standard
DischargeSTABelectric65-332.5s31.202.36standard
Zap CannonSTABelectric140-1003.5s48.001.68standard
Flash CannonSTABsteel100-1002.5s48.001.20standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing13.2DPT

Volt Switch+Zap Cannon

5 fast throws · 20 turns · 10.0s to fire

Lowers the opponent's Attack by 1 stage (33% chance)

#212.4DPT

Thunder Shock+Zap Cannon

9 fast throws · 18 turns · 9.0s to fire

Lowers the opponent's Attack by 1 stage (33% chance)

#312.0DPT

Metal Sound+Zap Cannon

10 fast throws · 20 turns · 10.0s to fire

Lowers the opponent's Attack by 1 stage (33% chance)

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
Volt SwitchSTABelectric14+164(2.0s)4.204.00
SparkSTABelectric5+72(1.0s)3.003.50
Metal SoundSTABsteel5+82(1.0s)3.004.00
Thunder ShockSTABelectric4+92(1.0s)2.404.50
Charge BeamSTABelectric5+113(1.5s)2.003.67

Charged moves

MoveTypePowerEnergyDPEEffect
Zap CannonSTABelectric150-802.25foe Atk -1 @33%
Flash CannonSTABsteel110-652.03none
Magnet BombSTABsteel70-451.87none
DischargeSTABelectric55-401.65none

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

Available as a Shadow Pokemon (x1.2 attack, x0.833 defense). Shadow charged move FRUSTRATION, purified RETURN.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

This entry is not a Mega or Primal form.

Forms of Magneton (1)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Magnetonelectricsteel2231691375f / 4creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json), refreshed automatically every day.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: MAGNETON — 5 fast, 5 charged. Ours: 5 fast, 4 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.